documentation/yocto-project-qs/yocto-project-qs.xml: Minor corrections
A few minor corrections to fix some wordings. (From yocto-docs rev: de71001992150da685a70389e28313df609d6521) Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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@ -537,9 +537,9 @@
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Toolchains are available for 32-bit and 64-bit development systems from the
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Toolchains are available for 32-bit and 64-bit development systems from the
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<filename>i686</filename> and <filename>x86-64</filename> directories, respectively.
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<filename>i686</filename> and <filename>x86-64</filename> directories, respectively.
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Each type of development system supports five target architectures.
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Each type of development system supports five target architectures.
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The names of the tarballs are such that a string representing the host system appears
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The names of the tarball installer scripts are such that a string representing the
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first in the filename and then is immediately followed by a string representing
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host system appears first in the filename and then is immediately followed by a
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the target architecture.
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string representing the target architecture.
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</para>
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</para>
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<literallayout class='monospaced'>
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<literallayout class='monospaced'>
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@ -735,7 +735,7 @@
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pages.
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pages.
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</para>
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</para>
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</footnote>
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</footnote>
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gives you a very fast description of how to use the Yocto Project to build images
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gives you a minimal description of how to use the Yocto Project to build images
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for a BeagleBoard xM starting from scratch.
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for a BeagleBoard xM starting from scratch.
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The steps were performed on a 64-bit Ubuntu 10.04 system.
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The steps were performed on a 64-bit Ubuntu 10.04 system.
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</para>
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</para>
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@ -777,16 +777,18 @@
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<title>Initializing the Build Environment</title>
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<title>Initializing the Build Environment</title>
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<para>
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<para>
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From the parent directory of local source directory, initialize your environment
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From the parent directory your
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and provide a meaningful
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<ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>source directory</ulink>,
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initialize your environment and provide a meaningful
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>build directory</ulink>
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>build directory</ulink>
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name:
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name:
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<literallayout class='monospaced'>
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<literallayout class='monospaced'>
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$ source poky/oe-init-build-env mybuilds
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$ source poky/&OE_INIT_FILE; mybuilds
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</literallayout>
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</literallayout>
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At this point, the <filename>mybuilds</filename> directory has been created for you
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At this point, the <filename>mybuilds</filename> directory has been created for you
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and it is now your current working directory.
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and it is now your current working directory.
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If you don't provide your own directory name it defaults to <filename>build</filename>.
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If you don't provide your own directory name it defaults to <filename>build</filename>,
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which is inside the source directory.
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</para>
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</para>
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</section>
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</section>
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@ -851,7 +853,7 @@
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$ bitbake -c fetchall core-image-minimal
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$ bitbake -c fetchall core-image-minimal
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</literallayout>
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</literallayout>
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This variation guarantees that you have all the sources for that BitBake target
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This variation guarantees that you have all the sources for that BitBake target
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should you to disconnect from the net and want to do the build later offline.
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should you disconnect from the net and want to do the build later offline.
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</para></listitem>
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</para></listitem>
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<listitem><para>Specify to continue the build even if BitBake encounters an error.
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<listitem><para>Specify to continue the build even if BitBake encounters an error.
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By default, BitBake aborts the build when it encounters an error.
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By default, BitBake aborts the build when it encounters an error.
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