1. HandoverRequired
2. HandoverRequest
3. HandoverFailure
4. UEContextReleaseCommand
5. HandoverPreparationFailure
If UEContextReleaseComplete is not received,
the Source-UE will have the Target-UE.
6. HandoverRequired
There may be cases where the Source UE has a Target UE
from a previous HandoverRequired process. In this case,
it is recommended to force the deletion of the Target UE information
when receiving a new HandoverRequired.
7. HandoverRequest
8. HandoverFailure
9. UEContextReleaseCommand
10. UEContextReleaseComplete
11. HandoverPreparationFailure
... Crashed ...
Based on the standard document below, when the UE is in the IDLE state,
we checked the implicit timer and tried to send a message to the UE,
but it doesn't work properly.
So, first of all, I deleted the related code.
- TS 24.301 Ch 5.3.7
If ISR is not activated, the network behaviour upon expiry of
the mobile reachable timer is network dependent, but typically
the network stops sending paging messages to the UE on the
first expiry, and may take other appropriate actions
- TS 24.501 Ch 5.3.7
The network behaviour upon expiry of the mobile reachable timer is network dependent,
but typically the network stops sending paging messages to the UE on the first expiry,
and may take other appropriate actions.
* [MME] Introduce aging timers
* Creating three new timers
* mirroring work done by gstaa on the AMF
* Implicit detach procedures added
* Fix for detach from unknown UE
* no Purge Timer, no config, expanded code
The problem occurred in the following scenario:
1. VLR sent PAGING-REQUEST to the MME
2. MME sent S1-Paging to the UE
3. Paging failed
4. MME responded SERVICE-REQUEST to the VLR
5. VLR sent DOWNLINK-UNITDATA to the MME
6. Even though there is no S1 Context,
MME try to sent DownlinkNASTransport message to the UE.
7. So, the problem occurred.
I've changed the number 4 PAGING-REJECT instead of SERVICE-REQUEST.
All process will be forcely exited if it failed to encode the S1AP/NGAP/GTP/PFCP message. It is to make sure there was no problem with the encoding of open5gs.
Most of the time, an application wants to perform some amount of data buffering
in addition to just responding to events. When we want to write data,
for example, the usual pattern runs something like:
1. Decide that we want to write some data to a connection;
put that data in a buffer.
2. Wait for the connection to become writable
3. Write as much of the data as we can
4. Remember how much we wrote, and if we still have more data to write,
wait for the connection to become writable again.
Now, Open5GS implements the above method by default when transmitting data
in a stream type socket.
- Set the number of UEs in units of AMF/MME instead of gNB/eNB.
- See default value as shown below
Number of UEs per AMF/MME : 4,096
Number of gNB/eNB per AMF/MME : 32