asterisk/main/sorcery.c

1110 lines
32 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2012 - 2013, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Sorcery Data Access Layer API
*
* \author Joshua Colp <jcolp@digium.com>
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include "asterisk/logger.h"
#include "asterisk/sorcery.h"
#include "asterisk/astobj2.h"
#include "asterisk/strings.h"
#include "asterisk/config_options.h"
#include "asterisk/netsock2.h"
#include "asterisk/module.h"
/* To prevent DEBUG_FD_LEAKS from interfering with things we undef open and close */
#undef open
#undef close
/*! \brief Number of buckets for wizards (should be prime for performance reasons) */
#define WIZARD_BUCKETS 7
/*! \brief Number of buckets for types (should be prime for performance reasons) */
#define TYPE_BUCKETS 53
/*! \brief Maximum length of an object field name */
#define MAX_OBJECT_FIELD 128
/*! \brief Structure for registered object type */
struct ast_sorcery_object_type {
/*! \brief Unique name of the object type */
char name[MAX_OBJECT_TYPE];
/*! \brief Optional transformation callback */
sorcery_transform_handler transform;
/*! \brief Optional object set apply callback */
sorcery_apply_handler apply;
/*! \brief Optional object copy callback */
sorcery_copy_handler copy;
/*! \brief Optional object diff callback */
sorcery_diff_handler diff;
/*! \brief Wizard instances */
struct ao2_container *wizards;
/*! \brief Object fields */
struct ao2_container *fields;
/*! \brief Configuration framework general information */
struct aco_info *info;
/*! \brief Configuration framework file information */
struct aco_file *file;
/*! \brief Type details */
struct aco_type type;
};
/*! \brief Structure for registered object field */
struct ast_sorcery_object_field {
/*! \brief Name of the field */
char name[MAX_OBJECT_FIELD];
/*! \brief Callback function for translation of a single value */
sorcery_field_handler handler;
/*! \brief Callback function for translation of multiple values */
sorcery_fields_handler multiple_handler;
/*! \brief Position of the field */
intptr_t args[];
};
/*! \brief Structure for a wizard instance which operates on objects */
struct ast_sorcery_object_wizard {
/*! \brief Wizard interface itself */
struct ast_sorcery_wizard *wizard;
/*! \brief Unique data for the wizard */
void *data;
/*! \brief Wizard is acting as an object cache */
unsigned int caching:1;
};
/*! \brief Full structure for sorcery */
struct ast_sorcery {
/*! \brief Container for known object types */
struct ao2_container *types;
};
/*! \brief Structure for passing load/reload details */
struct sorcery_load_details {
/*! \brief Sorcery structure in use */
const struct ast_sorcery *sorcery;
/*! \brief Type of object being loaded */
const char *type;
/*! \brief Whether this is a reload or not */
unsigned int reload:1;
};
/*! \brief Registered sorcery wizards */
struct ao2_container *wizards;
static int int_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
int *field = (int *)(obj + args[0]);
return (ast_asprintf(buf, "%d", *field) < 0) ? -1 : 0;
}
static int uint_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
unsigned int *field = (unsigned int *)(obj + args[0]);
return (ast_asprintf(buf, "%u", *field) < 0) ? -1 : 0;
}
static int double_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
double *field = (double *)(obj + args[0]);
return (ast_asprintf(buf, "%f", *field) < 0) ? -1 : 0;
}
static int stringfield_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
ast_string_field *field = (const char **)(obj + args[0]);
return !(*buf = ast_strdup(*field)) ? -1 : 0;
}
static int bool_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
unsigned int *field = (unsigned int *)(obj + args[0]);
return !(*buf = ast_strdup(*field ? "true" : "false")) ? -1 : 0;
}
static int sockaddr_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
struct ast_sockaddr *field = (struct ast_sockaddr *)(obj + args[0]);
return !(*buf = ast_strdup(ast_sockaddr_stringify(field))) ? -1 : 0;
}
static int chararray_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
char *field = (char *)(obj + args[0]);
return !(*buf = ast_strdup(field)) ? -1 : 0;
}
static sorcery_field_handler sorcery_field_default_handler(enum aco_option_type type)
{
switch(type) {
case OPT_BOOL_T: return bool_handler_fn;
case OPT_CHAR_ARRAY_T: return chararray_handler_fn;
case OPT_DOUBLE_T: return double_handler_fn;
case OPT_INT_T: return int_handler_fn;
case OPT_SOCKADDR_T: return sockaddr_handler_fn;
case OPT_STRINGFIELD_T: return stringfield_handler_fn;
case OPT_UINT_T: return uint_handler_fn;
default:
case OPT_CUSTOM_T: return NULL;
}
return NULL;
}
/*! \brief Hashing function for sorcery wizards */
static int sorcery_wizard_hash(const void *obj, const int flags)
{
const struct ast_sorcery_wizard *wizard = obj;
const char *name = obj;
return ast_str_hash(flags & OBJ_KEY ? name : wizard->name);
}
/*! \brief Comparator function for sorcery wizards */
static int sorcery_wizard_cmp(void *obj, void *arg, int flags)
{
struct ast_sorcery_wizard *wizard1 = obj, *wizard2 = arg;
const char *name = arg;
return !strcmp(wizard1->name, flags & OBJ_KEY ? name : wizard2->name) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_init(void)
{
ast_assert(wizards == NULL);
if (!(wizards = ao2_container_alloc(WIZARD_BUCKETS, sorcery_wizard_hash, sorcery_wizard_cmp))) {
return -1;
}
return 0;
}
int __ast_sorcery_wizard_register(const struct ast_sorcery_wizard *interface, struct ast_module *module)
{
struct ast_sorcery_wizard *wizard;
int res = -1;
ast_assert(!ast_strlen_zero(interface->name));
ao2_lock(wizards);
if ((wizard = ao2_find(wizards, interface->name, OBJ_KEY | OBJ_NOLOCK))) {
ast_log(LOG_WARNING, "Attempted to register sorcery wizard '%s' twice\n",
interface->name);
goto done;
}
if (!(wizard = ao2_alloc(sizeof(*wizard), NULL))) {
goto done;
}
*wizard = *interface;
wizard->module = module;
ao2_link_flags(wizards, wizard, OBJ_NOLOCK);
res = 0;
ast_verb(2, "Sorcery registered wizard '%s'\n", interface->name);
done:
ao2_cleanup(wizard);
ao2_unlock(wizards);
return res;
}
int ast_sorcery_wizard_unregister(const struct ast_sorcery_wizard *interface)
{
RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, interface->name, OBJ_KEY | OBJ_UNLINK), ao2_cleanup);
if (wizard) {
ast_verb(2, "Sorcery unregistered wizard '%s'\n", interface->name);
return 0;
} else {
return -1;
}
}
/*! \brief Destructor called when sorcery structure is destroyed */
static void sorcery_destructor(void *obj)
{
struct ast_sorcery *sorcery = obj;
ao2_cleanup(sorcery->types);
}
/*! \brief Hashing function for sorcery types */
static int sorcery_type_hash(const void *obj, const int flags)
{
const struct ast_sorcery_object_type *type = obj;
const char *name = obj;
return ast_str_hash(flags & OBJ_KEY ? name : type->name);
}
/*! \brief Comparator function for sorcery types */
static int sorcery_type_cmp(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_type *type1 = obj, *type2 = arg;
const char *name = arg;
return !strcmp(type1->name, flags & OBJ_KEY ? name : type2->name) ? CMP_MATCH | CMP_STOP : 0;
}
struct ast_sorcery *ast_sorcery_open(void)
{
struct ast_sorcery *sorcery;
if (!(sorcery = ao2_alloc(sizeof(*sorcery), sorcery_destructor))) {
return NULL;
}
if (!(sorcery->types = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_RWLOCK, TYPE_BUCKETS, sorcery_type_hash, sorcery_type_cmp))) {
ao2_ref(sorcery, -1);
sorcery = NULL;
}
return sorcery;
}
/*! \brief Destructor function for object types */
static void sorcery_object_type_destructor(void *obj)
{
struct ast_sorcery_object_type *object_type = obj;
ao2_cleanup(object_type->wizards);
ao2_cleanup(object_type->fields);
if (object_type->info) {
aco_info_destroy(object_type->info);
ast_free(object_type->info);
}
ast_free(object_type->file);
}
/*! \brief Internal function which allocates an object type structure */
static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *type, const char *module)
{
struct ast_sorcery_object_type *object_type;
if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
return NULL;
}
/* Order matters for object wizards */
if (!(object_type->wizards = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->fields = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->info = ast_calloc(1, sizeof(*object_type->info) + 2 * sizeof(object_type->info->files[0])))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->file = ast_calloc(1, sizeof(*object_type->file) + 2 * sizeof(object_type->file->types[0])))) {
ao2_ref(object_type, -1);
return NULL;
}
object_type->info->files[0] = object_type->file;
object_type->info->files[1] = NULL;
object_type->info->module = module;
ast_copy_string(object_type->name, type, sizeof(object_type->name));
return object_type;
}
/*! \brief Object wizard destructor */
static void sorcery_object_wizard_destructor(void *obj)
{
struct ast_sorcery_object_wizard *object_wizard = obj;
if (object_wizard->data) {
object_wizard->wizard->close(object_wizard->data);
}
if (object_wizard->wizard) {
ast_module_unref(object_wizard->wizard->module);
}
}
/*! \brief Internal function which creates an object type and adds a wizard mapping */
static int sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery, const char *type, const char *module, const char *name, const char *data, unsigned int caching)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, name, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, ao2_alloc(sizeof(*object_wizard), sorcery_object_wizard_destructor), ao2_cleanup);
int created = 0;
if (!wizard || !object_wizard) {
return -1;
}
if (!object_type) {
if (!(object_type = sorcery_object_type_alloc(type, module))) {
return -1;
}
created = 1;
}
if (wizard->open && !(object_wizard->data = wizard->open(data))) {
return -1;
}
ast_module_ref(wizard->module);
object_wizard->wizard = wizard;
object_wizard->caching = caching;
ao2_link(object_type->wizards, object_wizard);
if (created) {
ao2_link(sorcery->types, object_type);
}
return 0;
}
int __ast_sorcery_apply_config(struct ast_sorcery *sorcery, const char *name, const char *module)
{
struct ast_flags flags = { 0 };
struct ast_config *config = ast_config_load2("sorcery.conf", "sorcery", flags);
struct ast_variable *mapping;
int res = 0;
if (!config || (config == CONFIG_STATUS_FILEMISSING) || (config == CONFIG_STATUS_FILEINVALID)) {
return -1;
}
for (mapping = ast_variable_browse(config, name); mapping; mapping = mapping->next) {
RAII_VAR(char *, mapping_name, ast_strdup(mapping->name), ast_free);
RAII_VAR(char *, mapping_value, ast_strdup(mapping->value), ast_free);
char *options = mapping_name, *name = strsep(&options, "/");
char *data = mapping_value, *wizard = strsep(&data, ",");
unsigned int caching = 0;
/* If no wizard exists just skip, nothing we can do */
if (ast_strlen_zero(wizard)) {
continue;
}
/* If the wizard is configured as a cache treat it as such */
if (!ast_strlen_zero(options) && strstr(options, "cache")) {
caching = 1;
}
/* Any error immediately causes us to stop */
if ((res = sorcery_apply_wizard_mapping(sorcery, name, module, wizard, data, caching))) {
break;
}
}
ast_config_destroy(config);
return res;
}
int __ast_sorcery_apply_default(struct ast_sorcery *sorcery, const char *type, const char *module, const char *name, const char *data)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
/* Defaults can not be added if any existing mapping exists */
if (object_type) {
return -1;
}
return sorcery_apply_wizard_mapping(sorcery, type, module, name, data, 0);
}
int ast_sorcery_object_register(struct ast_sorcery *sorcery, const char *type, aco_type_item_alloc alloc, sorcery_transform_handler transform, sorcery_apply_handler apply)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type || object_type->type.item_alloc) {
return -1;
}
object_type->type.type = ACO_ITEM;
object_type->type.category = "";
object_type->type.item_alloc = alloc;
object_type->transform = transform;
object_type->apply = apply;
object_type->file->types[0] = &object_type->type;
object_type->file->types[1] = NULL;
if (aco_info_init(object_type->info)) {
return -1;
}
return 0;
}
void ast_sorcery_object_set_copy_handler(struct ast_sorcery *sorcery, const char *type, sorcery_copy_handler copy)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type) {
return;
}
object_type->copy = copy;
}
void ast_sorcery_object_set_diff_handler(struct ast_sorcery *sorcery, const char *type, sorcery_diff_handler diff)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type) {
return;
}
object_type->diff = diff;
}
int ast_sorcery_object_fields_register(struct ast_sorcery *sorcery, const char *type, const char *regex, aco_option_handler config_handler, sorcery_fields_handler sorcery_handler)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_field *, object_field, NULL, ao2_cleanup);
if (!object_type || !object_type->type.item_alloc || !config_handler || !(object_field = ao2_alloc(sizeof(*object_field), NULL))) {
return -1;
}
ast_copy_string(object_field->name, regex, sizeof(object_field->name));
object_field->multiple_handler = sorcery_handler;
ao2_link(object_type->fields, object_field);
__aco_option_register(object_type->info, regex, ACO_REGEX, object_type->file->types, "", OPT_CUSTOM_T, config_handler, 0, 0);
return 0;
}
int __ast_sorcery_object_field_register(struct ast_sorcery *sorcery, const char *type, const char *name, const char *default_val, enum aco_option_type opt_type,
aco_option_handler config_handler, sorcery_field_handler sorcery_handler, unsigned int flags, size_t argc, ...)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_field *, object_field, NULL, ao2_cleanup);
int pos;
va_list args;
if (!object_type || !object_type->type.item_alloc) {
return -1;
}
if (!sorcery_handler) {
sorcery_handler = sorcery_field_default_handler(opt_type);
}
if (!(object_field = ao2_alloc(sizeof(*object_field) + argc * sizeof(object_field->args[0]), NULL))) {
return -1;
}
ast_copy_string(object_field->name, name, sizeof(object_field->name));
object_field->handler = sorcery_handler;
va_start(args, argc);
for (pos = 0; pos < argc; pos++) {
object_field->args[pos] = va_arg(args, size_t);
}
va_end(args);
ao2_link(object_type->fields, object_field);
/* TODO: Improve this hack */
if (!argc) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc);
} else if (argc == 1) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
object_field->args[0]);
} else if (argc == 2) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
object_field->args[0], object_field->args[1]);
} else if (argc == 3) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
object_field->args[0], object_field->args[1], object_field->args[2]);
} else {
ast_assert(0); /* The hack... she does us no good for this */
}
return 0;
}
static int sorcery_wizard_load(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_wizard *wizard = obj;
struct sorcery_load_details *details = arg;
void (*load)(void *data, const struct ast_sorcery *sorcery, const char *type);
load = !details->reload ? wizard->wizard->load : wizard->wizard->reload;
if (load) {
load(wizard->data, details->sorcery, details->type);
}
return 0;
}
static int sorcery_object_load(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_type *type = obj;
struct sorcery_load_details *details = arg;
details->type = type->name;
ao2_callback(type->wizards, OBJ_NODATA, sorcery_wizard_load, details);
return 0;
}
void ast_sorcery_load(const struct ast_sorcery *sorcery)
{
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 0,
};
ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
}
void ast_sorcery_load_object(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 0,
};
if (!object_type) {
return;
}
sorcery_object_load(object_type, &details, 0);
}
void ast_sorcery_reload(const struct ast_sorcery *sorcery)
{
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 1,
};
ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
}
void ast_sorcery_reload_object(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 1,
};
if (!object_type) {
return;
}
sorcery_object_load(object_type, &details, 0);
}
void ast_sorcery_ref(struct ast_sorcery *sorcery)
{
ao2_ref(sorcery, +1);
}
struct ast_variable *ast_sorcery_objectset_create(const struct ast_sorcery *sorcery, const void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
struct ao2_iterator i;
struct ast_sorcery_object_field *object_field;
struct ast_variable *fields = NULL;
int res = 0;
if (!object_type) {
return NULL;
}
i = ao2_iterator_init(object_type->fields, 0);
for (; (object_field = ao2_iterator_next(&i)) && !res; ao2_ref(object_field, -1)) {
struct ast_variable *tmp = NULL;
if (object_field->multiple_handler) {
if ((res = object_field->multiple_handler(object, &tmp))) {
ast_variables_destroy(tmp);
}
} else if (object_field->handler) {
char *buf = NULL;
if ((res = object_field->handler(object, object_field->args, &buf)) ||
!(tmp = ast_variable_new(object_field->name, S_OR(buf, ""), ""))) {
res = -1;
}
ast_free(buf);
} else {
continue;
}
if (!res) {
tmp->next = fields;
fields = tmp;
}
}
ao2_iterator_destroy(&i);
/* If any error occurs we destroy all fields handled before so a partial objectset is not returned */
if (res) {
ast_variables_destroy(fields);
fields = NULL;
}
return fields;
}
int ast_sorcery_objectset_apply(const struct ast_sorcery *sorcery, void *object, struct ast_variable *objectset)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_variable *, transformed, NULL, ast_variables_destroy);
struct ast_variable *field;
int res = 0;
if (!object_type) {
return -1;
}
if (object_type->transform && (transformed = object_type->transform(objectset))) {
field = transformed;
} else {
field = objectset;
}
for (; field; field = field->next) {
if ((res = aco_process_var(&object_type->type, details->id, field, object))) {
break;
}
}
if (!res && object_type->apply) {
object_type->apply(sorcery, object);
}
return res;
}
static const struct ast_variable *sorcery_find_field(const struct ast_variable *fields, const char *name)
{
const struct ast_variable *field;
/* Search the linked list of fields to find the correct one */
for (field = fields; field; field = field->next) {
if (!strcmp(field->name, name)) {
return field;
}
}
return NULL;
}
int ast_sorcery_changeset_create(const struct ast_variable *original, const struct ast_variable *modified, struct ast_variable **changes)
{
const struct ast_variable *field;
int res = 0;
*changes = NULL;
/* Unless the ast_variable list changes when examined... it can't differ from itself */
if (original == modified) {
return 0;
}
for (field = modified; field; field = field->next) {
const struct ast_variable *old = sorcery_find_field(original, field->name);
if (!old || strcmp(old->value, field->value)) {
struct ast_variable *tmp;
if (!(tmp = ast_variable_new(field->name, field->value, ""))) {
res = -1;
break;
}
tmp->next = *changes;
*changes = tmp;
}
}
/* If an error occurred do not return a partial changeset */
if (res) {
ast_variables_destroy(*changes);
*changes = NULL;
}
return res;
}
void *ast_sorcery_alloc(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_details *details;
if (!object_type || !object_type->type.item_alloc ||
!(details = object_type->type.item_alloc(""))) {
return NULL;
}
if (ast_strlen_zero(id)) {
ast_uuid_generate_str(details->id, sizeof(details->id));
} else {
ast_copy_string(details->id, id, sizeof(details->id));
}
ast_copy_string(details->type, type, sizeof(details->type));
if (aco_set_defaults(&object_type->type, id, details)) {
ao2_ref(details, -1);
return NULL;
}
return details;
}
void *ast_sorcery_copy(const struct ast_sorcery *sorcery, const void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_details *copy = ast_sorcery_alloc(sorcery, details->type, details->id);
RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
int res = 0;
if (!copy) {
return NULL;
} else if (object_type->copy) {
res = object_type->copy(object, copy);
} else if ((objectset = ast_sorcery_objectset_create(sorcery, object))) {
res = ast_sorcery_objectset_apply(sorcery, copy, objectset);
} else {
/* No native copy available and could not create an objectset, this copy has failed */
res = -1;
}
if (res) {
ao2_cleanup(copy);
copy = NULL;
}
return copy;
}
int ast_sorcery_diff(const struct ast_sorcery *sorcery, const void *original, const void *modified, struct ast_variable **changes)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, ast_sorcery_object_get_type(original), OBJ_KEY), ao2_cleanup);
*changes = NULL;
if (strcmp(ast_sorcery_object_get_type(original), ast_sorcery_object_get_type(modified))) {
return -1;
}
if (original == modified) {
return 0;
} else if (!object_type->diff) {
RAII_VAR(struct ast_variable *, objectset1, NULL, ast_variables_destroy);
RAII_VAR(struct ast_variable *, objectset2, NULL, ast_variables_destroy);
objectset1 = ast_sorcery_objectset_create(sorcery, original);
objectset2 = ast_sorcery_objectset_create(sorcery, modified);
return ast_sorcery_changeset_create(objectset1, objectset2, changes);
} else {
return object_type->diff(original, modified, changes);
}
}
/*! \brief Structure used when calling create, update, or delete */
struct sorcery_details {
/*! \brief Pointer to the sorcery instance */
const struct ast_sorcery *sorcery;
/*! \brief Pointer to the object itself */
void *obj;
};
/*! \brief Internal function used to create an object in caching wizards */
static int sorcery_cache_create(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
if (!object_wizard->caching || !object_wizard->wizard->create) {
return 0;
}
object_wizard->wizard->create(details->sorcery, object_wizard->data, details->obj);
return 0;
}
void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
void *object = NULL;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
unsigned int cached = 0;
if (!object_type || ast_strlen_zero(id)) {
return NULL;
}
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if (wizard->wizard->retrieve_id &&
!(object = wizard->wizard->retrieve_id(sorcery, wizard->data, object_type->name, id))) {
continue;
}
cached = wizard->caching;
ao2_ref(wizard, -1);
break;
}
ao2_iterator_destroy(&i);
if (!cached && object) {
ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
}
return object;
}
void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const char *type, unsigned int flags, struct ast_variable *fields)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
void *object = NULL;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
unsigned int cached = 0;
if (!object_type) {
return NULL;
}
/* If returning multiple objects create a container to store them in */
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
if (!(object = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
return NULL;
}
}
/* Inquire with the available wizards for retrieval */
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
if (wizard->wizard->retrieve_multiple) {
wizard->wizard->retrieve_multiple(sorcery, wizard->data, object_type->name, object, fields);
}
} else if (fields && wizard->wizard->retrieve_fields) {
if (wizard->wizard->retrieve_fields) {
object = wizard->wizard->retrieve_fields(sorcery, wizard->data, object_type->name, fields);
}
}
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE) || !object) {
continue;
}
cached = wizard->caching;
ao2_ref(wizard, -1);
break;
}
ao2_iterator_destroy(&i);
/* If we are returning a single object and it came from a non-cache source create it in any caches */
if (!(flags & AST_RETRIEVE_FLAG_MULTIPLE) && !cached && object) {
ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
}
return object;
}
struct ao2_container *ast_sorcery_retrieve_by_regex(const struct ast_sorcery *sorcery, const char *type, const char *regex)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ao2_container *objects;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
if (!object_type || !(objects = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
return NULL;
}
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if (!wizard->wizard->retrieve_regex) {
continue;
}
wizard->wizard->retrieve_regex(sorcery, wizard->data, object_type->name, objects, regex);
}
ao2_iterator_destroy(&i);
return objects;
}
/*! \brief Internal function which returns if the wizard has created the object */
static int sorcery_wizard_create(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
return (!object_wizard->caching && !object_wizard->wizard->create(details->sorcery, object_wizard->data, details->obj)) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
struct sorcery_details sdetails = {
.sorcery = sorcery,
.obj = object,
};
if (!object_type) {
return -1;
}
object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, &sdetails);
return object_wizard ? 0 : -1;
}
/*! \brief Internal function which returns if a wizard has updated the object */
static int sorcery_wizard_update(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
return (object_wizard->wizard->update && !object_wizard->wizard->update(details->sorcery, object_wizard->data, details->obj) &&
!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
struct sorcery_details sdetails = {
.sorcery = sorcery,
.obj = object,
};
if (!object_type) {
return -1;
}
object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, &sdetails);
return object_wizard ? 0 : -1;
}
/*! \brief Internal function which returns if a wizard has deleted the object */
static int sorcery_wizard_delete(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
return (object_wizard->wizard->delete && !object_wizard->wizard->delete(details->sorcery, object_wizard->data, details->obj) &&
!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
struct sorcery_details sdetails = {
.sorcery = sorcery,
.obj = object,
};
if (!object_type) {
return -1;
}
object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, &sdetails);
return object_wizard ? 0 : -1;
}
void ast_sorcery_unref(struct ast_sorcery *sorcery)
{
ao2_cleanup(sorcery);
}
const char *ast_sorcery_object_get_id(const void *object)
{
const struct ast_sorcery_object_details *details = object;
return details->id;
}
const char *ast_sorcery_object_get_type(const void *object)
{
const struct ast_sorcery_object_details *details = object;
return details->type;
}