Bridge system: Fix memory leaks and double frees on impart failure.

You cannot reference the passed in features struct after calling
ast_bridge_impart().  Even if the call fails.

Change-Id: I902b88ba0d5d39520e670fb635078a367268ea21
This commit is contained in:
Richard Mudgett 2016-04-13 13:50:04 -05:00
parent 71dfa35540
commit a63656b419
5 changed files with 12 additions and 7 deletions

View File

@ -199,7 +199,6 @@ int conf_announce_channel_push(struct ast_channel *ast)
/* Impart the output channel into the bridge */
if (ast_bridge_impart(p->bridge, chan, NULL, features,
AST_BRIDGE_IMPART_CHAN_DEPARTABLE)) {
ast_bridge_features_destroy(features);
ast_channel_unref(chan);
return -1;
}

View File

@ -51,6 +51,7 @@ int ast_bridge_call(struct ast_channel *chan, struct ast_channel *peer, struct a
/*!
* \brief Bridge a call, and add additional flags to the bridge
*
* \details
* This does the same thing as \ref ast_bridge_call, except that once the bridge
* is created, the provided flags are set on the bridge. The provided flags are
* added to the bridge's flags; they will not clear any flags already set.
@ -70,6 +71,7 @@ int ast_bridge_call_with_flags(struct ast_channel *chan, struct ast_channel *pee
* \brief Add an arbitrary channel to a bridge
* \since 12.0.0
*
* \details
* The channel that is being added to the bridge can be in any state: unbridged,
* bridged, answered, unanswered, etc. The channel will be added asynchronously,
* meaning that when this function returns once the channel has been added to
@ -87,11 +89,16 @@ int ast_bridge_call_with_flags(struct ast_channel *chan, struct ast_channel *pee
* \param features Features for this channel in the bridge
* \param play_tone Indicates if a tone should be played to the channel
* \param xfersound Sound that should be used to indicate transfer with play_tone
*
* \note The features parameter must be NULL or obtained by
* ast_bridge_features_new(). You must not dereference features
* after calling even if the call fails.
*
* \retval 0 Success
* \retval -1 Failure
*/
int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
struct ast_bridge_features *features, int play_tone, const char *xfersound);
struct ast_bridge_features *features, int play_tone, const char *xfersound);

View File

@ -2318,6 +2318,9 @@ int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
if (chan_bridge) {
struct ast_bridge_channel *bridge_channel;
/* The channel is in a bridge so it is not getting any new features. */
ast_bridge_features_destroy(features);
ast_bridge_lock_both(bridge, chan_bridge);
bridge_channel = bridge_find_channel(chan_bridge, chan);
@ -2340,9 +2343,6 @@ int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
bridge_dissolve_check_stolen(chan_bridge, bridge_channel);
ast_bridge_unlock(chan_bridge);
ast_bridge_unlock(bridge);
/* The channel was in a bridge so it is not getting any new features. */
ast_bridge_features_destroy(features);
} else {
/* Slightly less easy case. We need to yank channel A from
* where he currently is and impart him into our bridge.
@ -2350,6 +2350,7 @@ int ast_bridge_add_channel(struct ast_bridge *bridge, struct ast_channel *chan,
yanked_chan = ast_channel_yank(chan);
if (!yanked_chan) {
ast_log(LOG_WARNING, "Could not gain control of channel %s\n", ast_channel_name(chan));
ast_bridge_features_destroy(features);
return -1;
}
if (ast_channel_state(yanked_chan) != AST_STATE_UP) {

View File

@ -805,7 +805,6 @@ int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge
/* Impart the semi2 channel into the bridge */
if (ast_bridge_impart(bridge, chan, NULL, features,
AST_BRIDGE_IMPART_CHAN_INDEPENDENT)) {
ast_bridge_features_destroy(features);
ast_channel_unref(chan);
return -1;
}

View File

@ -1103,7 +1103,6 @@ static int bridge_exec(struct ast_channel *chan, const char *data)
xfer_cfg ? xfer_cfg->xfersound : NULL);
ao2_cleanup(xfer_cfg);
if (bridge_add_failed) {
ast_bridge_features_destroy(peer_features);
ast_bridge_features_cleanup(&chan_features);
ast_bridge_destroy(bridge, 0);
goto done;