add support for textareas, used for various dialog windows on the gui.
The main code to implement the textarea is in console_board.c, and uses a simple png image with the font, blitting characters on the designated areas of the main screen. Additionally we provide some annotations in the image used as a skin to indicate which areas are used for text messages. (images will be committed separately). At the moment the dialog area is only used to display a running counter, just as a proof of concept. git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@97280 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
parent
12964661f2
commit
11c492aaec
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@ -102,4 +102,4 @@ $(if $(filter chan_misdn,$(EMBEDDED_MODS)),modules.link,chan_misdn.so): misdn_co
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chan_vpb.oo: ASTCFLAGS:=$(filter-out -Wdeclaration-after-statement,$(ASTCFLAGS))
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$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o
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$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o console_board.o
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@ -0,0 +1,316 @@
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/*
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* Message board implementation.
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*
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* A message board is a section of an sdl screen where
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* messages can be printed, like on a terminal window.
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* The text is stored in a buffer
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* of fixed size (rows and cols). A portion of the buffer is
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* visible on the screen, and the visible window can be moved up and
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* down by dragging.
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*
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* TODO: font dynamic allocation
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*
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* OLD: The physical section displayed on the screen is defined
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* as keypad element, (the name is defined in the `region' variable
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* so the board geometry can be read from the skin or from the
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* configuration file.
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*
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* OLD: To define a message board:
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* - declare a board in the gui_info structure;
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* - define a region name in the keypad skin and update
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* the gui_key_map list;
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* - add and manage focus events on its.
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*
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*/
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#include "asterisk.h" /* ast_strdupa */
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#include "asterisk/utils.h" /* ast_strdupa */
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#ifndef HAVE_SDL
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/* nothing */
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#else
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#include <SDL/SDL.h>
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#define GUI_BUFFER_LEN 256 /* buffer lenght used for input buffers */
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/* Fonts characterization, TODO, read from file */
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#define FONT_H 20 /* char height, pixels */
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#define FONT_W 9 /* char width, pixels */
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struct board {
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int kb_output; /* identity of the board */
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/* pointer to the destination surface (on the keypad window) */
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SDL_Surface *screen; /* the main screen */
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SDL_Rect *p_rect; /* where to write on the main screen */
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SDL_Surface *blank; /* original content of the window */
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int v_h; /* virtual text height, in lines */
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int v_w; /* virtual text width, in lines (probably same as p_w) */
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int p_h; /* physical (displayed) text height, in lines
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* XXX p_h * FONT_H = pixel_height */
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int p_w; /* physical (displayed) text width, in characters
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* XXX p_w * FONT_W = pixel_width */
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int cur_col; /* print position (free character) on the last line */
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int cur_line; /* first (or last ?) virtual line displayed,
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* 0 is the line at the bottom, 1 is the one above,...
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*/
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SDL_Surface *font; /* points to a surface in the gui structure */
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SDL_Rect *font_rects; /* pointer to the font rects */
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char *text;
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/* text buffer, v_h * v_w char.
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* We make sure the buffer is always full,
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* print on some position on the last line,
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* and scroll up when appending new text
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*/
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};
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/*! \brief Initialize the board.
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* return 0 on success, 1 on error
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* TODO, if this is done at reload time,
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* free resources before allocate new ones
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* TODO: resource deallocation in case of error.
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* TODO: move the font load at gui_initialization
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* TODO: deallocation of the message history
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*/
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struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
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SDL_Surface *font, SDL_Rect *font_rects);
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struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
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SDL_Surface *font, SDL_Rect *font_rects)
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{
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struct board *b = ast_calloc(1, sizeof (*b));
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SDL_Rect br;
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if (b == NULL)
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return NULL;
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/* font, points to the gui structure */
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b->font = font;
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b->font_rects = font_rects;
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/* Destination rectangle on the screen - reference is the whole screen */
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b->p_rect = dest;
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b->screen = screen;
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/* compute physical sizes */
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b->p_h = b->p_rect->h/FONT_H;
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b->p_w = b->p_rect->w/FONT_W;
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/* virtual sizes */
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b->v_h = b->p_h * 10; /* XXX 10 times larger */
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b->v_w = b->p_w; /* same width */
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br.h = b->p_h * FONT_H; /* pixel sizes of the background */
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br.w = b->p_w * FONT_W;
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br.x = br.y = 0;
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b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
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if (b->text == NULL) {
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ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
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ast_free(b);
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return NULL;
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}
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memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */
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/* XXX make a copy of the original, for cleaning up */
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b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
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screen->format->BitsPerPixel,
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screen->format->Rmask, screen->format->Gmask,
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screen->format->Bmask, screen->format->Amask);
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if (b->blank == NULL) {
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ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
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SDL_GetError());
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ast_free(b->text);
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ast_free(b);
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return NULL;
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}
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SDL_BlitSurface(screen, b->p_rect, b->blank, &br);
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/* Set color key, if not alpha channel present */
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//colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
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//SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);
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b->cur_col = 0; /* current print column */
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b->cur_line = 0; /* last line displayed */
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ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
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b->p_rect->w, b->p_rect->h,
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b->p_rect->x, b->p_rect->y);
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return b;
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}
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#if 0
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/*! \brief Remap and blit the virtual surface on the physical surface */
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static void blit_on_screen(struct gui_info *gui, struct board *b)
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{
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/* Blit a section of the virtual board on the main surface */
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SDL_Rect mapped_rect; /* coordinates related to the main surface */
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mapped_rect.x = 0;
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mapped_rect.y = b->rendering_offset;
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mapped_rect.w = b->p_rect.w;
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mapped_rect.h = b->p_rect.h;
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/* Clean the surface (print backgroud) */
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// This sould be done in the main loop
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// SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect);
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SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect);
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/* Blit the virtual surface on the main surface */
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SDL_BlitSurface(b->v_board, &mapped_rect, gui->screen, &b->p_rect);
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/* Update the keypad screen, should be done in the main loop */
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SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect);
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//SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect);
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}
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#endif /* notyet */
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/* Render the text on the board surface.
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* The first line to render is the one at v_h - p_h - cur_line,
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* the size is p_h * p_w.
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* XXX we assume here that p_w = v_w.
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*/
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static void render_board(struct board *b)
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{
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int first_row = b->v_h - b->p_h - b->cur_line;
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int first_char = b->v_w * first_row;
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int last_char = first_char + b->p_h * b->v_w;
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int i, col;
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SDL_Rect dst;
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/* top left char on the physical surface */
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dst.w = FONT_W;
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dst.h = FONT_H;
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dst.x = b->p_rect->x;
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dst.y = b->p_rect->y;
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/* clean the surface board */
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SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);
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/* blit all characters */
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for (i = first_char, col = 0; i < last_char; i++) {
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int c = b->text[i] - 32;
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SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
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/* point dst to next char position */
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dst.x += dst.w;
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col++;
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if (col >= b->v_w) { /* next row */
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dst.x = b->p_rect->x;
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dst.y += dst.h;
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col = 0;
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}
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}
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/* Update the written portion of the keypad on the screen */
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SDL_UpdateRects(b->screen, 1, b->p_rect);
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}
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/* Store the message on the history board
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* and blit on screen if required.
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* XXX now easy. only regular chars
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*/
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int print_message(struct board *b, const char *s);
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int print_message(struct board *b, const char *s)
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{
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int i, l, row, col;
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char *dst;
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if (ast_strlen_zero(s))
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return 0;
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l = strlen(s);
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row = 0;
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col = b->cur_col;
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/* First, only check how much space we need.
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* Starting from the current print position, we move
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* it forward and down (if necessary) according to input
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* characters (including newlines, tabs, backspaces...).
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* At the end, row tells us how many rows to scroll, and
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* col (ignored) is the final print position.
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*/
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for (i = 0; i < l; i++) {
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switch (s[i]) {
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case '\r':
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col = 0;
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break;
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case '\n':
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col = 0;
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row++;
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break;
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case '\b':
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if (col > 0)
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col--;
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break;
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default:
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if (s[i] < 32) /* signed, so take up to 127 */
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break;
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col++;
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if (col >= b->v_w) {
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col -= b->v_w;
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row++;
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}
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break;
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}
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}
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/* scroll the text window */
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if (row > 0) { /* need to scroll by 'row' rows */
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memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
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/* clean the destination area */
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dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
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memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
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}
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/* now do the actual printing. The print position is 'row' lines up
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* from the bottom of the buffer, start at the same 'cur_col' as before.
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* dst points to the beginning of the current line.
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*/
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dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
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col = b->cur_col;
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for (i = 0; i < l; i++) {
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switch (s[i]) {
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case '\r':
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col = 0;
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break;
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case '\n': /* move to beginning of next line */
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col = 0;
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dst += b->v_w;
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break;
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case '\b': /* one char back */
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if (col > 0)
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col--;
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break;
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default:
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if (s[i] < 32) /* signed, so take up to 127 */
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break; /* non printable */
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dst[col] = s[i]; /* store character */
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col++;
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if (col >= b->v_w) {
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col -= b->v_w;
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dst += b->v_w;
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}
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break;
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}
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}
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b->cur_col = col;
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/* everything is printed now, must do the rendering */
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//board_dump(b);
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render_board(b);
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return 1;
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}
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#if 0
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/*! \brief refresh the screen, and also grab a bunch of events.
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*/
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static int scroll_message(...)
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{
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if moving up, scroll text up;
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if (gui->message_board.screen_cur > 0)
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gui->message_board.screen_cur--;
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otherwise scroll text down.
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if ((b->screen_cur + b->p_line) < b->board_next) {
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gui->message_board.screen_cur++;
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#endif /* notyet */
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#endif /* HAVE_SDL */
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@ -58,9 +58,6 @@ static int keypad_cfg_read(struct gui_info *gui, const char *val) { return 0; }
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#ifdef HAVE_SDL_IMAGE
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#include <SDL/SDL_image.h> /* for loading images */
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#endif
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#ifdef HAVE_SDL_TTF
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#include <SDL/SDL_ttf.h> /* render text on sdl surfaces */
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#endif
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enum kp_type { KP_NONE, KP_RECT, KP_CIRCLE };
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struct keypad_entry {
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@ -94,6 +91,8 @@ enum drag_window { /* which window are we dragging */
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DRAG_MESSAGE, /* message window */
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};
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struct board; /* external. we only need the pointer */
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/*! \brief info related to the gui: button status, mouse coords, etc. */
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struct gui_info {
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char inbuf[GUI_BUFFER_LEN]; /* buffer for to-dial buffer */
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@ -104,16 +103,26 @@ struct gui_info {
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enum drag_window drag_window; /* which window are we dragging */
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int x_drag; /* x coordinate where the drag starts */
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int y_drag; /* y coordinate where the drag starts */
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#ifdef HAVE_SDL_TTF
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TTF_Font *font; /* font to be used */
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#endif
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/* support for display. */
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SDL_Surface *screen; /* the main window */
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int outfd; /* fd for output */
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SDL_Surface *keypad; /* the skin for the keypad */
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SDL_Rect kp_rect; /* portion of the skin to display - default all */
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SDL_Surface *font; /* font to be used */
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SDL_Rect font_rects[96]; /* only printable chars */
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SDL_Rect kp_msg; /* incoming msg, relative to kpad */
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SDL_Rect kp_msg_s; /* incoming msg, rel. to screen */
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struct board *bd_msg;
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SDL_Rect kp_edit; /* edit user input */
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SDL_Rect kp_edit_s; /* incoming msg, rel. to screen */
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struct board *bd_edit;
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SDL_Rect kp_dialed; /* dialed number */
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SDL_Rect kp_dialed_s; /* incoming msg, rel. to screen */
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struct board *bd_dialed;
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/* variable-size array mapping keypad regions to functions */
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int kp_size, kp_used;
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@ -132,17 +141,12 @@ static struct gui_info *cleanup_sdl(struct gui_info *gui)
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if (gui == NULL)
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return NULL;
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#ifdef HAVE_SDL_TTF
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/* unload font file */
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if (gui->font) {
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TTF_CloseFont(gui->font);
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SDL_FreeSurface(gui->font);
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gui->font = NULL;
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}
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/* uninitialize SDL_ttf library */
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if ( TTF_WasInit() )
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TTF_Quit();
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#endif
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if (gui->outfd > -1)
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close(gui->outfd);
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if (gui->keypad)
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|
@ -240,7 +244,10 @@ enum skin_area {
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/* regions of the skin - active area, fonts, etc. */
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KEY_KEYPAD = 200, /* the keypad - default to the whole image */
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KEY_FONT = 201, /* the font */
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KEY_FONT = 201, /* the font. Maybe not really useful */
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KEY_MESSAGE = 202, /* area for incoming messages */
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KEY_DIALED = 203, /* area for dialed numbers */
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KEY_EDIT = 204, /* area for editing user input */
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/* areas outside the keypad - simulated */
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KEY_OUT_OF_KEYPAD = 241,
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|
@ -361,30 +368,7 @@ end
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/* Print given text on the gui */
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static int gui_output(struct video_desc *env, const char *text)
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{
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#ifndef HAVE_SDL_TTF
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return 1; /* error, not supported */
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#else
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int x = 30, y = 20; /* XXX change */
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SDL_Surface *output = NULL;
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SDL_Color color = {0, 0, 0}; /* text color */
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struct gui_info *gui = env->gui;
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SDL_Rect dest = {gui->win[WIN_KEYPAD].rect.x + x, y};
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/* clean surface each rewrite */
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SDL_BlitSurface(gui->keypad, NULL, gui->screen, &gui->win[WIN_KEYPAD].rect);
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output = TTF_RenderText_Solid(gui->font, text, color);
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if (output == NULL) {
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ast_log(LOG_WARNING, "Cannot render text on gui - %s\n", TTF_GetError());
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return 1;
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}
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SDL_BlitSurface(output, NULL, gui->screen, &dest);
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SDL_UpdateRects(gui->keypad, 1, &gui->win[WIN_KEYPAD].rect);
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SDL_FreeSurface(output);
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return 0; /* success */
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#endif
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}
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#endif
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|
@ -585,6 +569,10 @@ static void eventhandler(struct video_desc *env, const char *caption)
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case SDL_MOUSEMOTION:
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if (gui->drag_window == DRAG_LOCAL)
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move_capture_source(env, ev[i].motion.x, ev[i].motion.y);
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#if 0
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else if (gui->drag_window == DRAG_MESSAGE)
|
||||
scroll_message(...);
|
||||
#endif
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
handle_mousedown(env, ev[i].button);
|
||||
|
@ -631,7 +619,7 @@ static void keypad_setup(struct gui_info *gui, const char *kp_file);
|
|||
|
||||
/* TODO: consistency checks, check for bpp, widht and height */
|
||||
/* Init the mask image used to grab the action. */
|
||||
static struct gui_info *gui_init(const char *keypad_file)
|
||||
static struct gui_info *gui_init(const char *keypad_file, const char *font)
|
||||
{
|
||||
struct gui_info *gui = ast_calloc(1, sizeof(*gui));
|
||||
|
||||
|
@ -650,21 +638,28 @@ static struct gui_info *gui_init(const char *keypad_file)
|
|||
keypad_setup(gui, keypad_file);
|
||||
if (gui->keypad == NULL) /* no keypad, we are done */
|
||||
return gui;
|
||||
#ifdef HAVE_SDL_TTF
|
||||
/* Initialize SDL_ttf library and load font */
|
||||
if (TTF_Init() == -1) {
|
||||
ast_log(LOG_WARNING, "Unable to init SDL_ttf, no output available\n");
|
||||
goto error;
|
||||
}
|
||||
/* XXX load image */
|
||||
if (!ast_strlen_zero(font)) {
|
||||
int i;
|
||||
SDL_Rect *r;
|
||||
|
||||
#define GUI_FONTSIZE 28
|
||||
gui->font = TTF_OpenFont( env->keypad_font, GUI_FONTSIZE);
|
||||
if (!gui->font) {
|
||||
ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", env->keypad_font);
|
||||
goto error;
|
||||
gui->font = load_image(font);
|
||||
if (!gui->font) {
|
||||
ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", font);
|
||||
goto error;
|
||||
}
|
||||
ast_log(LOG_WARNING, "Loaded font %s\n", font);
|
||||
/* XXX hardwired constants - 3 rows of 32 chars */
|
||||
r = gui->font_rects;
|
||||
#define FONT_H 20
|
||||
#define FONT_W 9
|
||||
for (i = 0; i < 96; r++, i++) {
|
||||
r->x = (i % 32 ) * FONT_W;
|
||||
r->y = (i / 32 ) * FONT_H;
|
||||
r->w = FONT_W;
|
||||
r->h = FONT_H;
|
||||
}
|
||||
}
|
||||
ast_log(LOG_WARNING, "Loaded font %s\n", env->keypad_font);
|
||||
#endif
|
||||
|
||||
gui->outfd = open ("/dev/null", O_WRONLY); /* discard output, temporary */
|
||||
if (gui->outfd < 0) {
|
||||
|
@ -749,6 +744,9 @@ static void keypad_setup(struct gui_info *gui, const char *kp_file)
|
|||
fclose(fd);
|
||||
}
|
||||
|
||||
struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
|
||||
SDL_Surface *font, SDL_Rect *font_rects);
|
||||
|
||||
/*! \brief [re]set the main sdl window, useful in case of resize.
|
||||
* We can tell the first from subsequent calls from the value of
|
||||
* env->gui, which is NULL the first time.
|
||||
|
@ -786,7 +784,7 @@ static void sdl_setup(struct video_desc *env)
|
|||
if (depth < 16)
|
||||
depth = 16;
|
||||
if (!gui)
|
||||
env->gui = gui = gui_init(env->keypad_file);
|
||||
env->gui = gui = gui_init(env->keypad_file, env->keypad_font);
|
||||
if (!gui)
|
||||
goto no_sdl;
|
||||
|
||||
|
@ -799,6 +797,7 @@ static void sdl_setup(struct video_desc *env)
|
|||
kp_h = gui->keypad->h;
|
||||
}
|
||||
}
|
||||
/* XXX same for other boards */
|
||||
#define BORDER 5 /* border around our windows */
|
||||
maxw = env->rem_dpy.w + env->loc_dpy.w + kp_w;
|
||||
maxh = MAX( MAX(env->rem_dpy.h, env->loc_dpy.h), kp_h);
|
||||
|
@ -830,6 +829,17 @@ static void sdl_setup(struct video_desc *env)
|
|||
dest->w = kp_w;
|
||||
dest->h = kp_h;
|
||||
SDL_BlitSurface(gui->keypad, src, gui->screen, dest);
|
||||
if (gui->kp_msg.w > 0 && gui->kp_msg.h > 0) {
|
||||
gui->kp_msg_s = gui->kp_msg;
|
||||
gui->kp_msg_s.x += dest->x;
|
||||
gui->kp_msg_s.y += dest->y;
|
||||
if (!gui->bd_msg) { /* initial call */
|
||||
gui->bd_msg = board_setup(gui->screen, &gui->kp_msg_s,
|
||||
gui->font, gui->font_rects);
|
||||
} else {
|
||||
/* call a refresh */
|
||||
}
|
||||
}
|
||||
SDL_UpdateRects(gui->screen, 1, dest);
|
||||
}
|
||||
return;
|
||||
|
@ -889,6 +899,9 @@ static struct _s_k gui_key_map[] = {
|
|||
{"WRITEMESSAGE", KEY_WRITEMESSAGE },
|
||||
{"GUI_CLOSE", KEY_GUI_CLOSE },
|
||||
{"KEYPAD", KEY_KEYPAD }, /* x0 y0 w h - active area of the keypad */
|
||||
{"MESSAGE", KEY_MESSAGE }, /* x0 y0 w h - incoming messages */
|
||||
{"DIALED", KEY_DIALED }, /* x0 y0 w h - dialed number */
|
||||
{"EDIT", KEY_EDIT }, /* x0 y0 w h - edit user input */
|
||||
{"FONT", KEY_FONT }, /* x0 yo w h rows cols - location and format of the font */
|
||||
{NULL, 0 } };
|
||||
|
||||
|
@ -918,6 +931,7 @@ static int gui_map_token(const char *s)
|
|||
static int keypad_cfg_read(struct gui_info *gui, const char *val)
|
||||
{
|
||||
struct keypad_entry e;
|
||||
SDL_Rect *r = NULL;
|
||||
char s1[16], s2[16];
|
||||
int i, ret = 0; /* default, error */
|
||||
|
||||
|
@ -942,11 +956,19 @@ static int keypad_cfg_read(struct gui_info *gui, const char *val)
|
|||
gui->kp_used = 0;
|
||||
break;
|
||||
case 5:
|
||||
if (e.c == KEY_KEYPAD) { /* active keypad area */
|
||||
gui->kp_rect.x = atoi(s2);
|
||||
gui->kp_rect.y = e.x0;
|
||||
gui->kp_rect.w = e.y0;
|
||||
gui->kp_rect.h = e.x1;
|
||||
if (e.c == KEY_KEYPAD) /* active keypad area */
|
||||
r = &gui->kp_rect;
|
||||
else if (e.c == KEY_MESSAGE)
|
||||
r = &gui->kp_msg;
|
||||
else if (e.c == KEY_DIALED)
|
||||
r = &gui->kp_dialed;
|
||||
else if (e.c == KEY_EDIT)
|
||||
r = &gui->kp_edit;
|
||||
if (r) {
|
||||
r->x = atoi(s2);
|
||||
r->y = e.x0;
|
||||
r->w = e.y0;
|
||||
r->h = e.x1;
|
||||
break;
|
||||
}
|
||||
if (strcasecmp(s2, "circle")) /* invalid */
|
||||
|
|
|
@ -659,6 +659,8 @@ static struct ast_frame *get_video_frames(struct video_desc *env, struct ast_fra
|
|||
return v->enc->enc_encap(&v->enc_out, v->mtu, tail);
|
||||
}
|
||||
|
||||
int print_message(struct board *b, const char *s);
|
||||
|
||||
/*
|
||||
* Helper thread to periodically poll the video source and enqueue the
|
||||
* generated frames to the channel's queue.
|
||||
|
@ -715,6 +717,10 @@ static void *video_thread(void *arg)
|
|||
int fd = chan->alertpipe[1];
|
||||
char *caption = NULL, buf[160];
|
||||
|
||||
sprintf(buf, "%d \r", count);
|
||||
if (env->gui)
|
||||
print_message(env->gui->bd_msg, buf);
|
||||
|
||||
/* determine if video format changed */
|
||||
if (count++ % 10 == 0) {
|
||||
if (env->out.sendvideo)
|
||||
|
|
Loading…
Reference in New Issue