generic-poky/meta-emenlow/packages/libva/libva-0.31.0/322_libva_glx.patch

2025 lines
65 KiB
Diff

commit 8e76000abce070da5f1c902a6290f4ccaa3eccc8
Author: Gwenole Beauchesne <gbeauchesne@splitted-desktop.com>
Date: Fri Sep 18 15:51:08 2009 +0000
Add C++ guards.
commit bf1ae22ef324fbb347f5369e1ba307e847553fe8
Author: Gwenole Beauchesne <gbeauchesne@splitted-desktop.com>
Date: Fri Sep 18 15:49:55 2009 +0000
Fix check for GL extensions.
commit df0953a951d8a2e5e4b0a28a95ae0f1ac735726e
Author: Gwenole Beauchesne <gbeauchesne@splitted-desktop.com>
Date: Tue Sep 8 12:25:14 2009 +0000
Add generic VA/GLX implementation with TFP and FBO.
commit f640b1cf9eab4e5d478239b608ed0d8b68f6c5f6
Author: Gwenole Beauchesne <gbeauchesne@splitted-desktop.com>
Date: Tue Sep 8 12:15:35 2009 +0000
Move GLX VTable to a new file.
commit 70d9cb6d1aa2fc2dde6646f3b692433e0d93d431
Author: Gwenole Beauchesne <gbeauchesne@splitted-desktop.com>
Date: Fri Aug 28 11:15:51 2009 +0000
Add OpenGL extensions (v3).
diff --git a/src/glx/Makefile.am b/src/glx/Makefile.am
new file mode 100644
index 0000000..7783d8c
--- /dev/null
+++ b/src/glx/Makefile.am
@@ -0,0 +1,41 @@
+# Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+AM_CFLAGS = -DLINUX -DIN_LIBVA -I$(top_srcdir)/src -I$(top_srcdir)/src/x11
+
+source_c = \
+ va_glx.c \
+ va_glx_impl.c
+
+source_h = \
+ va_glx.h \
+ va_backend_glx.h
+
+source_h_priv = \
+ va_glx_impl.h \
+ va_glx_private.h
+
+noinst_LTLIBRARIES = libva_glx.la
+libva_glxincludedir = ${includedir}/va
+libva_glxinclude_HEADERS = $(source_h)
+libva_glx_la_SOURCES = $(source_c)
+noinst_HEADERS = $(source_h_priv)
diff --git a/src/glx/va_backend_glx.h b/src/glx/va_backend_glx.h
new file mode 100644
index 0000000..3885d30
--- /dev/null
+++ b/src/glx/va_backend_glx.h
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef VA_BACKEND_GLX_H
+#define VA_BACKEND_GLX_H
+
+struct VADriverContext;
+
+struct VADriverVTableGLX {
+ /* Optional: create a surface used for display to OpenGL */
+ VAStatus (*vaCreateSurfaceGLX)(
+ struct VADriverContext *ctx,
+ unsigned int gl_target,
+ unsigned int gl_texture,
+ void **gl_surface
+ );
+
+ /* Optional: destroy a VA/GLX surface */
+ VAStatus (*vaDestroySurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface
+ );
+
+ /* Optional: associate a VA surface to a VA/GLX surface */
+ VAStatus (*vaAssociateSurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+ );
+
+ /* Optional: deassociate a VA surface from a VA/GLX surface */
+ VAStatus (*vaDeassociateSurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface
+ );
+
+ /* Optional: synchronize a VA/GLX surface */
+ VAStatus (*vaSyncSurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface
+ );
+
+ /* Optional: prepare VA/GLX surface for rendering */
+ VAStatus (*vaBeginRenderSurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface
+ );
+
+ /* Optional: notify the server that the VA/GLX surface is no
+ longer used for rendering */
+ VAStatus (*vaEndRenderSurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface
+ );
+
+ /* Optional: copy a VA surface to a VA/GLX surface */
+ VAStatus (*vaCopySurfaceGLX)(
+ struct VADriverContext *ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+ );
+};
+
+#endif /* VA_BACKEND_GLX_H */
diff --git a/src/glx/va_glx.c b/src/glx/va_glx.c
new file mode 100644
index 0000000..f6ec2c3
--- /dev/null
+++ b/src/glx/va_glx.c
@@ -0,0 +1,295 @@
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "va_glx_private.h"
+#include "va_glx_impl.h"
+
+#define INIT_CONTEXT(ctx, dpy) do { \
+ if (!vaDisplayIsValid(dpy)) \
+ return VA_STATUS_ERROR_INVALID_DISPLAY; \
+ \
+ ctx = ((VADisplayContextP)(dpy))->pDriverContext; \
+ if (!(ctx)) \
+ return VA_STATUS_ERROR_INVALID_DISPLAY; \
+ \
+ VAStatus status = va_glx_init_context(ctx); \
+ if (status != VA_STATUS_SUCCESS) \
+ return status; \
+ } while (0)
+
+#define INIT_SURFACE(surface, surface_arg) do { \
+ surface = (VASurfaceGLXP)(surface_arg); \
+ if (!vaSurfaceIsValid(surface)) \
+ return VA_STATUS_ERROR_INVALID_SURFACE; \
+ } while (0)
+
+#define INVOKE(ctx, func, args) do { \
+ VADriverVTableGLXP vtable; \
+ vtable = &VA_DRIVER_CONTEXT_GLX(ctx)->vtable; \
+ if (!vtable->va##func##GLX) \
+ return VA_STATUS_ERROR_UNIMPLEMENTED; \
+ status = vtable->va##func##GLX args; \
+ } while (0)
+
+// Check VADisplay is valid
+static inline int vaDisplayIsValid(VADisplay dpy)
+{
+ VADisplayContextP pDisplayContext = (VADisplayContextP)dpy;
+
+ return (pDisplayContext &&
+ pDisplayContext->vaIsValid &&
+ pDisplayContext->vaIsValid(pDisplayContext));
+}
+
+// Check VASurfaceGLX is valid
+static inline int vaSurfaceIsValid(VASurfaceGLXP pSurfaceGLX)
+{
+ return pSurfaceGLX && pSurfaceGLX->magic == VA_SURFACE_GLX_MAGIC;
+}
+
+// Destroy VA/GLX display context
+static void va_DisplayContextDestroy(VADisplayContextP pDisplayContext)
+{
+ VADisplayContextGLXP pDisplayContextGLX;
+ VADriverContextP pDriverContext;
+ VADriverContextGLXP pDriverContextGLX;
+
+ if (!pDisplayContext)
+ return;
+
+ pDriverContext = pDisplayContext->pDriverContext;
+ pDriverContextGLX = pDriverContext->glx;
+ if (pDriverContextGLX) {
+ free(pDriverContextGLX);
+ pDriverContext->glx = NULL;
+ }
+
+ pDisplayContextGLX = pDisplayContext->opaque;
+ if (pDisplayContextGLX) {
+ if (pDisplayContextGLX->vaDestroy)
+ pDisplayContextGLX->vaDestroy(pDisplayContext);
+ free(pDisplayContextGLX);
+ pDisplayContext->opaque = NULL;
+ }
+}
+
+// Return a suitable VADisplay for VA API
+VADisplay vaGetDisplayGLX(Display *native_dpy)
+{
+ VADisplay dpy = NULL;
+ VADisplayContextP pDisplayContext = NULL;
+ VADisplayContextGLXP pDisplayContextGLX = NULL;
+ VADriverContextP pDriverContext;
+ VADriverContextGLXP pDriverContextGLX = NULL;
+
+ dpy = vaGetDisplay(native_dpy);
+ if (!dpy)
+ return NULL;
+ pDisplayContext = (VADisplayContextP)dpy;
+ pDriverContext = pDisplayContext->pDriverContext;
+
+ pDisplayContextGLX = calloc(1, sizeof(*pDisplayContextGLX));
+ if (!pDisplayContextGLX)
+ goto error;
+
+ pDriverContextGLX = calloc(1, sizeof(*pDriverContextGLX));
+ if (!pDriverContextGLX)
+ goto error;
+
+ pDisplayContextGLX->vaDestroy = pDisplayContext->vaDestroy;
+ pDisplayContext->vaDestroy = va_DisplayContextDestroy;
+ pDisplayContext->opaque = pDisplayContextGLX;
+ pDriverContext->glx = pDriverContextGLX;
+ return dpy;
+
+error:
+ free(pDriverContextGLX);
+ free(pDisplayContextGLX);
+ pDisplayContext->vaDestroy(pDisplayContext);
+ return NULL;
+}
+
+// Create a surface used for display to OpenGL
+VAStatus vaCreateSurfaceGLX(
+ VADisplay dpy,
+ GLenum target,
+ GLuint texture,
+ void **gl_surface
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ /* Make sure it is a valid GL texture object */
+ if (!glIsTexture(texture))
+ return VA_STATUS_ERROR_INVALID_PARAMETER;
+
+ INIT_CONTEXT(ctx, dpy);
+
+ pSurfaceGLX = va_glx_create_surface(ctx, target, texture);
+ if (!pSurfaceGLX)
+ return VA_STATUS_ERROR_ALLOCATION_FAILED;
+
+ INVOKE(ctx, CreateSurface, (ctx, target, texture, &pSurfaceGLX->priv));
+
+ if (status != VA_STATUS_SUCCESS)
+ va_glx_destroy_surface(ctx, &pSurfaceGLX);
+
+ *gl_surface = pSurfaceGLX;
+ return status;
+}
+
+// Destroy a VA/GLX surface
+VAStatus vaDestroySurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, DestroySurface, (ctx, pSurfaceGLX));
+
+ free(pSurfaceGLX);
+ return status;
+}
+
+// Associate a VA surface to a VA/GLX surface
+VAStatus vaAssociateSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, AssociateSurface, (ctx, pSurfaceGLX, surface, flags));
+
+ if (status == VA_STATUS_SUCCESS)
+ pSurfaceGLX->surface = surface;
+
+ return status;
+}
+
+// Deassociate a VA surface from a VA/GLX surface
+VAStatus vaDeassociateSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, DeassociateSurface, (ctx, pSurfaceGLX));
+
+ if (status == VA_STATUS_SUCCESS)
+ pSurfaceGLX->surface = VA_INVALID_SURFACE;
+
+ return status;
+}
+
+// Synchronize a VA/GLX surface
+VAStatus vaSyncSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, SyncSurface, (ctx, pSurfaceGLX));
+ return status;
+}
+
+// Prepare VA/GLX surface for rendering
+VAStatus vaBeginRenderSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, BeginRenderSurface, (ctx, pSurfaceGLX));
+ return status;
+}
+
+// Notify the server that the VA/GLX surface is no longer used for rendering
+VAStatus vaEndRenderSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, EndRenderSurface, (ctx, pSurfaceGLX));
+ return status;
+}
+
+// Copy a VA surface to a VA/GLX surface
+VAStatus vaCopySurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VADriverContextP ctx;
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+
+ INIT_CONTEXT(ctx, dpy);
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ INVOKE(ctx, CopySurface, (ctx, pSurfaceGLX, surface, flags));
+ return status;
+}
diff --git a/src/glx/va_glx.h b/src/glx/va_glx.h
new file mode 100644
index 0000000..183ef3a
--- /dev/null
+++ b/src/glx/va_glx.h
@@ -0,0 +1,217 @@
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef VA_GLX_H
+#define VA_GLX_H
+
+#ifdef IN_LIBVA
+#include "va.h"
+#else
+#include <va/va.h>
+#endif
+#include <GL/glx.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Return a suitable VADisplay for VA API
+ *
+ * @param[in] dpy the X11 display
+ * @return a VADisplay
+ */
+VADisplay vaGetDisplayGLX(
+ Display *dpy
+);
+
+/**
+ * Create a surface used for display to OpenGL
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] target the GL target to which the texture needs to be bound
+ * @param[in] texture the GL texture
+ * @param[out] gl_surface the VA/GLX surface
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaCreateSurfaceGLX(
+ VADisplay dpy,
+ GLenum target,
+ GLuint texture,
+ void **gl_surface
+);
+
+/**
+ * Destroy a VA/GLX surface
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA surface
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaDestroySurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+);
+
+/**
+ * Associate a VA surface to a VA/GLX surface
+ *
+ * The association is live until vaDeassociateSurfaceGLX(),
+ * vaCopySurfaceGLX() or the next call to vaBeginPicture() with the
+ * specificed VA surface.
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA/GLX surface
+ * @param[in] surface the VA surface
+ * @param[in] flags the PutSurface flags
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaAssociateSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+);
+
+/**
+ * Deassociate a VA surface from a VA/GLX surface
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA surface
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaDeassociateSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+);
+
+/**
+ * Synchronize a VA/GLX surface
+ *
+ * This function blocks until all pending operations on the VA/GLX
+ * surface have been completed.
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA surface
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaSyncSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+);
+
+/**
+ * Prepare VA/GLX surface for rendering
+ *
+ * This function performs an implicit vaSyncSurfaceGLX().
+ *
+ * Implementations using the GLX texture-from-pixmap extension will
+ * generally call glXBindTexImage() here.
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA surface
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaBeginRenderSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+);
+
+/**
+ * Notify the server that the VA/GLX surface is no longer used for
+ * rendering
+ *
+ * Implementations using the GLX texture-from-pixmap extension will
+ * generally call glXReleaseTexImage() here.
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA surface
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaEndRenderSurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface
+);
+
+/**
+ * Copy a VA surface to a VA/GLX surface
+ *
+ * This function kills any association that was previously made with
+ * vaAssociateSurfaceGLX() and will not return until the copy is
+ * completed.
+ *
+ * Upon successful return, the underlying GL texture will contain the
+ * complete pixels and no call to vaBeginRenderSurfaceGLX() or
+ * vaEndRenderSurfaceGLX() is required.
+ *
+ * The application shall maintain the live GLX context itself.
+ * Implementations are free to use glXGetCurrentContext() and
+ * glXGetCurrentDrawable() functions for internal purposes.
+ *
+ * @param[in] dpy the VA display
+ * @param[in] gl_surface the VA/GLX destination surface
+ * @param[in] surface the VA source surface
+ * @param[in] flags the PutSurface flags
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus vaCopySurfaceGLX(
+ VADisplay dpy,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* VA_GLX_H */
diff --git a/src/glx/va_glx_impl.c b/src/glx/va_glx_impl.c
new file mode 100644
index 0000000..d4f9c1d
--- /dev/null
+++ b/src/glx/va_glx_impl.c
@@ -0,0 +1,1168 @@
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define _GNU_SOURCE 1
+#include "va_glx_private.h"
+#include "va_glx_impl.h"
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <assert.h>
+#include <dlfcn.h>
+
+static void va_glx_error_message(const char *format, ...)
+{
+ va_list args;
+ va_start(args, format);
+ fprintf(stderr, "[%s] ", PACKAGE_NAME);
+ vfprintf(stderr, format, args);
+ va_end(args);
+}
+
+// X error trap
+static int x11_error_code = 0;
+static int (*old_error_handler)(Display *, XErrorEvent *);
+
+static int error_handler(Display *dpy, XErrorEvent *error)
+{
+ x11_error_code = error->error_code;
+ return 0;
+}
+
+static void x11_trap_errors(void)
+{
+ x11_error_code = 0;
+ old_error_handler = XSetErrorHandler(error_handler);
+}
+
+static int x11_untrap_errors(void)
+{
+ XSetErrorHandler(old_error_handler);
+ return x11_error_code;
+}
+
+// Returns a string representation of an OpenGL error
+static const char *gl_get_error_string(GLenum error)
+{
+ static const struct {
+ GLenum val;
+ const char *str;
+ }
+ gl_errors[] = {
+ { GL_NO_ERROR, "no error" },
+ { GL_INVALID_ENUM, "invalid enumerant" },
+ { GL_INVALID_VALUE, "invalid value" },
+ { GL_INVALID_OPERATION, "invalid operation" },
+ { GL_STACK_OVERFLOW, "stack overflow" },
+ { GL_STACK_UNDERFLOW, "stack underflow" },
+ { GL_OUT_OF_MEMORY, "out of memory" },
+#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+ { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
+#endif
+ { ~0, NULL }
+ };
+
+ int i;
+ for (i = 0; gl_errors[i].str; i++) {
+ if (gl_errors[i].val == error)
+ return gl_errors[i].str;
+ }
+ return "unknown";
+}
+
+static inline int gl_do_check_error(int report)
+{
+ GLenum error;
+ int is_error = 0;
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ if (report)
+ va_glx_error_message("glError: %s caught\n",
+ gl_get_error_string(error));
+ is_error = 1;
+ }
+ return is_error;
+}
+
+static inline void gl_purge_errors(void)
+{
+ gl_do_check_error(0);
+}
+
+static inline int gl_check_error(void)
+{
+ return gl_do_check_error(1);
+}
+
+// glGetFloatv() wrapper
+static int gl_get_current_color(float color[4])
+{
+ gl_purge_errors();
+ glGetFloatv(GL_CURRENT_COLOR, color);
+ if (gl_check_error())
+ return -1;
+ return 0;
+}
+
+// glGetIntegerv() wrapper
+static int gl_get_param(GLenum param, unsigned int *pval)
+{
+ GLint val;
+
+ gl_purge_errors();
+ glGetIntegerv(param, &val);
+ if (gl_check_error())
+ return -1;
+ if (pval)
+ *pval = val;
+ return 0;
+}
+
+// glGetTexLevelParameteriv() wrapper
+static int gl_get_texture_param(GLenum param, unsigned int *pval)
+{
+ GLint val;
+
+ gl_purge_errors();
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, param, &val);
+ if (gl_check_error())
+ return -1;
+ if (pval)
+ *pval = val;
+ return 0;
+}
+
+// Returns the OpenGL VTable
+static inline VAOpenGLVTableP gl_get_vtable(VADriverContextP ctx)
+{
+ return &VA_DRIVER_CONTEXT_GLX(ctx)->gl_vtable;
+}
+
+// Lookup for a GLX function
+typedef void (*GLFuncPtr)(void);
+typedef GLFuncPtr (*GLXGetProcAddressProc)(const char *);
+
+static GLFuncPtr get_proc_address_default(const char *name)
+{
+ return NULL;
+}
+
+static GLXGetProcAddressProc get_proc_address_func(void)
+{
+ GLXGetProcAddressProc get_proc_func;
+
+ dlerror();
+ get_proc_func = (GLXGetProcAddressProc)
+ dlsym(RTLD_DEFAULT, "glXGetProcAddress");
+ if (dlerror() == NULL)
+ return get_proc_func;
+
+ get_proc_func = (GLXGetProcAddressProc)
+ dlsym(RTLD_DEFAULT, "glXGetProcAddressARB");
+ if (dlerror() == NULL)
+ return get_proc_func;
+
+ return get_proc_address_default;
+}
+
+static inline GLFuncPtr get_proc_address(const char *name)
+{
+ static GLXGetProcAddressProc get_proc_func = NULL;
+ if (get_proc_func == NULL)
+ get_proc_func = get_proc_address_func();
+ return get_proc_func(name);
+}
+
+// Check for GLX extensions (TFP, FBO)
+static int check_extension(const char *name, const char *ext)
+{
+ const char *end;
+ int name_len, n;
+
+ if (name == NULL || ext == NULL)
+ return 0;
+
+ end = ext + strlen(ext);
+ name_len = strlen(name);
+ while (ext < end) {
+ n = strcspn(ext, " ");
+ if (n == name_len && strncmp(name, ext, n) == 0)
+ return 1;
+ ext += (n + 1);
+ }
+ return 0;
+}
+
+static int check_tfp_extensions(VADriverContextP ctx)
+{
+ const char *gl_extensions;
+ const char *glx_extensions;
+
+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
+ if (!check_extension("GL_ARB_texture_non_power_of_two", gl_extensions))
+ return 0;
+
+ glx_extensions = glXQueryExtensionsString(ctx->x11_dpy, ctx->x11_screen);
+ if (!check_extension("GLX_EXT_texture_from_pixmap", glx_extensions))
+ return 0;
+ return 1;
+}
+
+static int check_fbo_extensions(VADriverContextP ctx)
+{
+ const char *gl_extensions;
+
+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
+ if (!check_extension("GL_ARB_framebuffer_object", gl_extensions))
+ return 0;
+ if (!check_extension("GL_EXT_framebuffer_object", gl_extensions))
+ return 0;
+ return 1;
+}
+
+// Load GLX extensions
+static int load_tfp_extensions(VADriverContextP ctx)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ pOpenGLVTable->glx_bind_tex_image = (PFNGLXBINDTEXIMAGEEXTPROC)
+ get_proc_address("glXBindTexImageEXT");
+ if (pOpenGLVTable->glx_bind_tex_image == NULL)
+ return 0;
+ pOpenGLVTable->glx_release_tex_image = (PFNGLXRELEASETEXIMAGEEXTPROC)
+ get_proc_address("glXReleaseTexImageEXT");
+ if (pOpenGLVTable->glx_release_tex_image == NULL)
+ return 0;
+ return 1;
+}
+
+static int load_fbo_extensions(VADriverContextP ctx)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ pOpenGLVTable->gl_gen_framebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC)
+ get_proc_address("glGenFramebuffersEXT");
+ if (pOpenGLVTable->gl_gen_framebuffers == NULL)
+ return 0;
+ pOpenGLVTable->gl_delete_framebuffers = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
+ get_proc_address("glDeleteFramebuffersEXT");
+ if (pOpenGLVTable->gl_delete_framebuffers == NULL)
+ return 0;
+ pOpenGLVTable->gl_bind_framebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC)
+ get_proc_address("glBindFramebufferEXT");
+ if (pOpenGLVTable->gl_bind_framebuffer == NULL)
+ return 0;
+ pOpenGLVTable->gl_gen_renderbuffers = (PFNGLGENRENDERBUFFERSEXTPROC)
+ get_proc_address("glGenRenderbuffersEXT");
+ if (pOpenGLVTable->gl_gen_renderbuffers == NULL)
+ return 0;
+ pOpenGLVTable->gl_delete_renderbuffers = (PFNGLDELETERENDERBUFFERSEXTPROC)
+ get_proc_address("glDeleteRenderbuffersEXT");
+ if (pOpenGLVTable->gl_delete_renderbuffers == NULL)
+ return 0;
+ pOpenGLVTable->gl_bind_renderbuffer = (PFNGLBINDRENDERBUFFEREXTPROC)
+ get_proc_address("glBindRenderbufferEXT");
+ if (pOpenGLVTable->gl_bind_renderbuffer == NULL)
+ return 0;
+ pOpenGLVTable->gl_renderbuffer_storage = (PFNGLRENDERBUFFERSTORAGEEXTPROC)
+ get_proc_address("glRenderbufferStorageEXT");
+ if (pOpenGLVTable->gl_renderbuffer_storage == NULL)
+ return 0;
+ pOpenGLVTable->gl_framebuffer_renderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
+ get_proc_address("glFramebufferRenderbufferEXT");
+ if (pOpenGLVTable->gl_framebuffer_renderbuffer == NULL)
+ return 0;
+ pOpenGLVTable->gl_framebuffer_texture_2d = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
+ get_proc_address("glFramebufferTexture2DEXT");
+ if (pOpenGLVTable->gl_framebuffer_texture_2d == NULL)
+ return 0;
+ pOpenGLVTable->gl_check_framebuffer_status = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
+ get_proc_address("glCheckFramebufferStatusEXT");
+ if (pOpenGLVTable->gl_check_framebuffer_status == NULL)
+ return 0;
+ return 1;
+}
+
+
+/* ========================================================================= */
+/* === VA/GLX helpers === */
+/* ========================================================================= */
+
+// OpenGL texture state
+typedef struct OpenGLTextureState *OpenGLTextureStateP;
+
+struct OpenGLTextureState {
+ int was_enabled;
+ int was_bound;
+ GLenum target;
+ GLuint old_texture;
+};
+
+// Bind texture, preserve previous texture state
+static int bind_texture(OpenGLTextureStateP ts, GLenum target, GLuint texture)
+{
+ ts->target = target;
+ ts->old_texture = 0;
+ ts->was_bound = 0;
+ ts->was_enabled = glIsEnabled(target);
+ if (!ts->was_enabled)
+ glEnable(target);
+
+ GLenum texture_binding;
+ switch (target) {
+ case GL_TEXTURE_1D:
+ texture_binding = GL_TEXTURE_BINDING_1D;
+ break;
+ case GL_TEXTURE_2D:
+ texture_binding = GL_TEXTURE_BINDING_2D;
+ break;
+ case GL_TEXTURE_3D:
+ texture_binding = GL_TEXTURE_BINDING_3D;
+ break;
+ case GL_TEXTURE_RECTANGLE_ARB:
+ texture_binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
+ break;
+ default:
+ assert(!target);
+ return -1;
+ }
+
+ if (ts->was_enabled && gl_get_param(texture_binding, &ts->old_texture) < 0)
+ return -1;
+
+ ts->was_bound = texture == ts->old_texture;
+ if (!ts->was_bound) {
+ gl_purge_errors();
+ glBindTexture(target, texture);
+ if (gl_check_error())
+ return -1;
+ }
+ return 0;
+}
+
+// Unbind texture, restore previous texture state
+static void unbind_texture(OpenGLTextureStateP ts)
+{
+ if (!ts->was_bound && ts->old_texture)
+ glBindTexture(ts->target, ts->old_texture);
+ if (!ts->was_enabled)
+ glDisable(ts->target);
+}
+
+// Create Pixmaps for GLX texture-from-pixmap extension
+static int create_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ const unsigned int width = pSurfaceGLX->width;
+ const unsigned int height = pSurfaceGLX->height;
+ Pixmap pixmap = None;
+ GLXFBConfig *fbconfig = NULL;
+ GLXPixmap glx_pixmap = None;
+ Window root_window;
+ XWindowAttributes wattr;
+ int *attrib;
+ int n_fbconfig_attribs, x, y, status;
+ unsigned int border_width, depth, dummy;
+
+ root_window = RootWindow(ctx->x11_dpy, ctx->x11_screen);
+ XGetWindowAttributes(ctx->x11_dpy, root_window, &wattr);
+ pixmap = XCreatePixmap(ctx->x11_dpy, root_window,
+ width, height, wattr.depth);
+ if (!pixmap)
+ return -1;
+ pSurfaceGLX->pixmap = pixmap;
+
+ x11_trap_errors();
+ status = XGetGeometry(ctx->x11_dpy,
+ (Drawable)pixmap,
+ &root_window,
+ &x,
+ &y,
+ &dummy,
+ &dummy,
+ &border_width,
+ &depth);
+ if (x11_untrap_errors() != 0 || status == 0)
+ return -1;
+ if (depth != 24 && depth != 32)
+ return -1;
+
+ int fbconfig_attribs[32] = {
+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
+ GLX_DOUBLEBUFFER, GL_TRUE,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_X_RENDERABLE, GL_TRUE,
+ GLX_Y_INVERTED_EXT, GL_TRUE,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GL_NONE,
+ };
+ for (attrib = fbconfig_attribs; *attrib != GL_NONE; attrib += 2)
+ ;
+ *attrib++ = GLX_DEPTH_SIZE; *attrib++ = depth;
+ if (depth == 32) {
+ *attrib++ = GLX_ALPHA_SIZE; *attrib++ = 8;
+ *attrib++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attrib++ = GL_TRUE;
+ }
+ else {
+ *attrib++ = GLX_BIND_TO_TEXTURE_RGB_EXT; *attrib++ = GL_TRUE;
+ }
+ *attrib++ = GL_NONE;
+
+ fbconfig = glXChooseFBConfig(ctx->x11_dpy, ctx->x11_screen, fbconfig_attribs, &n_fbconfig_attribs);
+ if (fbconfig == NULL)
+ return -1;
+
+ int pixmap_attribs[10] = {
+ GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
+ GLX_MIPMAP_TEXTURE_EXT, GL_FALSE,
+ GL_NONE,
+ };
+ for (attrib = pixmap_attribs; *attrib != GL_NONE; attrib += 2)
+ ;
+ *attrib++ = GLX_TEXTURE_FORMAT_EXT;
+ if (depth == 32)
+ *attrib++ = GLX_TEXTURE_FORMAT_RGBA_EXT;
+ else
+ *attrib++ = GLX_TEXTURE_FORMAT_RGB_EXT;
+ *attrib++ = GL_NONE;
+
+ x11_trap_errors();
+ glx_pixmap = glXCreatePixmap(ctx->x11_dpy,
+ fbconfig[0],
+ pixmap,
+ pixmap_attribs);
+ free(fbconfig);
+ if (x11_untrap_errors() != 0)
+ return -1;
+ pSurfaceGLX->glx_pixmap = glx_pixmap;
+ return 0;
+}
+
+// Destroy Pixmaps used for TFP
+static void destroy_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ if (pSurfaceGLX->glx_pixmap) {
+ glXDestroyPixmap(ctx->x11_dpy, pSurfaceGLX->glx_pixmap);
+ pSurfaceGLX->glx_pixmap = None;
+ }
+
+ if (pSurfaceGLX->pixmap) {
+ XFreePixmap(ctx->x11_dpy, pSurfaceGLX->pixmap);
+ pSurfaceGLX->pixmap = None;
+ }
+}
+
+// Bind GLX Pixmap to texture
+static int bind_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ if (pSurfaceGLX->is_bound)
+ return 0;
+
+ x11_trap_errors();
+ pOpenGLVTable->glx_bind_tex_image(ctx->x11_dpy, pSurfaceGLX->glx_pixmap,
+ GLX_FRONT_LEFT_EXT, NULL);
+ XSync(ctx->x11_dpy, False);
+ if (x11_untrap_errors() != 0) {
+ va_glx_error_message("failed to bind pixmap\n");
+ return -1;
+ }
+
+ pSurfaceGLX->is_bound = 1;
+ return 0;
+}
+
+// Release GLX Pixmap from texture
+static int unbind_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ if (!pSurfaceGLX->is_bound)
+ return 0;
+
+ x11_trap_errors();
+ pOpenGLVTable->glx_release_tex_image(ctx->x11_dpy, pSurfaceGLX->glx_pixmap,
+ GLX_FRONT_LEFT_EXT);
+ XSync(ctx->x11_dpy, False);
+ if (x11_untrap_errors() != 0) {
+ va_glx_error_message("failed to release pixmap\n");
+ return -1;
+ }
+
+ pSurfaceGLX->is_bound = 0;
+ return 0;
+}
+
+// Render GLX Pixmap to texture
+static void render_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ const unsigned int w = pSurfaceGLX->width;
+ const unsigned int h = pSurfaceGLX->height;
+ float old_color[4];
+
+ gl_get_current_color(old_color);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ {
+ glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
+ glTexCoord2f(0.0f, 1.0f); glVertex2i(0, h);
+ glTexCoord2f(1.0f, 1.0f); glVertex2i(w, h);
+ glTexCoord2f(1.0f, 0.0f); glVertex2i(w, 0);
+ }
+ glEnd();
+ glColor4fv(old_color);
+}
+
+// Create offscreen surface
+static int create_fbo_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+ const GLenum texture = pSurfaceGLX->texture;
+ const unsigned int texture_width = pSurfaceGLX->width;
+ const unsigned int texture_height = pSurfaceGLX->height;
+ GLuint fbo, fbo_buffer, fbo_texture;
+ GLenum status;
+
+ glGenTextures(1, &fbo_texture);
+ glBindTexture(GL_TEXTURE_2D, fbo_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture_width, texture_height, 0,
+ GL_BGRA, GL_UNSIGNED_BYTE, NULL);
+
+ pOpenGLVTable->gl_gen_framebuffers(1, &fbo);
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo);
+ pOpenGLVTable->gl_gen_renderbuffers(1, &fbo_buffer);
+ pOpenGLVTable->gl_bind_renderbuffer(GL_RENDERBUFFER_EXT, fbo_buffer);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+ pOpenGLVTable->gl_framebuffer_texture_2d(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, texture, 0);
+
+ status = pOpenGLVTable->gl_check_framebuffer_status(GL_DRAW_FRAMEBUFFER_EXT);
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, 0);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return -1;
+
+ pSurfaceGLX->fbo = fbo;
+ pSurfaceGLX->fbo_buffer = fbo_buffer;
+ pSurfaceGLX->fbo_texture = fbo_texture;
+ return 0;
+}
+
+// Destroy offscreen surface
+static void destroy_fbo_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ if (pSurfaceGLX->fbo_texture) {
+ glDeleteTextures(1, &pSurfaceGLX->fbo_texture);
+ pSurfaceGLX->fbo_texture = 0;
+ }
+
+ if (pSurfaceGLX->fbo_buffer) {
+ pOpenGLVTable->gl_delete_renderbuffers(1, &pSurfaceGLX->fbo_buffer);
+ pSurfaceGLX->fbo_buffer = 0;
+ }
+
+ if (pSurfaceGLX->fbo) {
+ pOpenGLVTable->gl_delete_framebuffers(1, &pSurfaceGLX->fbo);
+ pSurfaceGLX->fbo = 0;
+ }
+}
+
+// Setup matrices to match the FBO texture dimensions
+static void fbo_enter(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+ const unsigned int width = pSurfaceGLX->width;
+ const unsigned int height = pSurfaceGLX->height;
+
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, pSurfaceGLX->fbo);
+ glPushAttrib(GL_VIEWPORT_BIT);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glViewport(0, 0, width, height);
+ glTranslatef(-1.0f, -1.0f, 0.0f);
+ glScalef(2.0f / width, 2.0f / height, 1.0f);
+
+ glBindTexture(GL_TEXTURE_2D, pSurfaceGLX->fbo_texture);
+}
+
+// Restore original OpenGL matrices
+static void fbo_leave(VADriverContextP ctx)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ glPopAttrib();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, 0);
+}
+
+// Create VA/GLX surface
+VASurfaceGLXP
+va_glx_create_surface(VADriverContextP ctx, GLenum target, GLuint texture)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VASurfaceGLXP pSurfaceGLX;
+ unsigned int internal_format, border_width, width, height;
+ int is_error = 1;
+
+ /* Make sure binding succeeds, if texture was not already bound */
+ struct OpenGLTextureState ts;
+ if (bind_texture(&ts, target, texture) < 0)
+ goto end;
+
+ pSurfaceGLX = malloc(sizeof(*pSurfaceGLX));
+ if (!pSurfaceGLX)
+ goto end;
+
+ pSurfaceGLX->magic = VA_SURFACE_GLX_MAGIC;
+ pSurfaceGLX->target = target;
+ pSurfaceGLX->texture = texture;
+ pSurfaceGLX->surface = VA_INVALID_SURFACE;
+ pSurfaceGLX->is_bound = 0;
+ pSurfaceGLX->pixmap = None;
+ pSurfaceGLX->glx_pixmap = None;
+ pSurfaceGLX->fbo = 0;
+ pSurfaceGLX->fbo_buffer = 0;
+ pSurfaceGLX->fbo_texture = 0;
+ pSurfaceGLX->priv = NULL;
+
+ /* XXX: we don't support other textures than RGBA */
+ if (gl_get_texture_param(GL_TEXTURE_INTERNAL_FORMAT, &internal_format) < 0)
+ goto end;
+ if (internal_format != GL_RGBA)
+ goto end;
+
+ /* Check texture dimensions */
+ if (gl_get_texture_param(GL_TEXTURE_BORDER, &border_width) < 0)
+ goto end;
+ if (gl_get_texture_param(GL_TEXTURE_WIDTH, &width) < 0)
+ goto end;
+ if (gl_get_texture_param(GL_TEXTURE_HEIGHT, &height) < 0)
+ goto end;
+
+ width -= 2 * border_width;
+ height -= 2 * border_width;
+ if (width == 0 || height == 0)
+ goto end;
+
+ pSurfaceGLX->width = width;
+ pSurfaceGLX->height = height;
+
+ /* Create Pixmaps for TFP */
+ if (pDriverContextGLX->use_tfp) {
+ if (create_tfp_surface(ctx, pSurfaceGLX) < 0)
+ goto end;
+ }
+
+ /* Create Pixmaps for FBO */
+ if (pDriverContextGLX->use_fbo) {
+ if (create_fbo_surface(ctx, pSurfaceGLX) < 0)
+ goto end;
+ }
+
+ is_error = 0;
+end:
+ if (is_error && pSurfaceGLX)
+ va_glx_destroy_surface(ctx, &pSurfaceGLX);
+
+ unbind_texture(&ts);
+ return pSurfaceGLX;
+}
+
+// Destroy VA/GLX surface
+void va_glx_destroy_surface(VADriverContextP ctx, VASurfaceGLXP *ppSurfaceGLX)
+{
+ VASurfaceGLXP pSurfaceGLX = *ppSurfaceGLX;
+
+ unbind_pixmap(ctx, pSurfaceGLX);
+ destroy_fbo_surface(ctx, pSurfaceGLX);
+ destroy_tfp_surface(ctx, pSurfaceGLX);
+
+ free(pSurfaceGLX);
+ *ppSurfaceGLX = NULL;
+}
+
+
+/* ========================================================================= */
+/* === VA/GLX implementation from the driver (fordward calls) === */
+/* ========================================================================= */
+
+#define INVOKE(ctx, func, args) do { \
+ VADriverVTableGLXP vtable = &(ctx)->vtable.glx; \
+ if (!vtable->va##func##GLX) \
+ return VA_STATUS_ERROR_UNIMPLEMENTED; \
+ \
+ VAStatus status = vtable->va##func##GLX args; \
+ if (status != VA_STATUS_SUCCESS) \
+ return status; \
+ } while (0)
+
+static VAStatus
+vaCreateSurfaceGLX_impl_driver(
+ VADriverContextP ctx,
+ GLenum target,
+ GLuint texture,
+ void **gl_surface
+)
+{
+ INVOKE(ctx, CreateSurface, (ctx, target, texture, gl_surface));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDestroySurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, DestroySurface, (ctx, pSurfaceGLX->priv));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaAssociateSurfaceGLX_impl_driver(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, AssociateSurface, (ctx, pSurfaceGLX->priv, surface, flags));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDeassociateSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, DeassociateSurface, (ctx, pSurfaceGLX->priv));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaSyncSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, SyncSurface, (ctx, pSurfaceGLX->priv));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaBeginRenderSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, BeginRenderSurface, (ctx, pSurfaceGLX->priv));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaEndRenderSurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, EndRenderSurface, (ctx, pSurfaceGLX->priv));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaCopySurfaceGLX_impl_driver(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ INVOKE(ctx, CopySurface, (ctx, pSurfaceGLX->priv, surface, flags));
+ return VA_STATUS_SUCCESS;
+}
+
+#undef INVOKE
+
+
+/* ========================================================================= */
+/* === VA/GLX implementation from libVA (generic and suboptimal path) === */
+/* ========================================================================= */
+
+static VAStatus
+vaCreateSurfaceGLX_impl_libva(
+ VADriverContextP ctx,
+ GLenum target,
+ GLuint texture,
+ void **gl_surface
+)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ *gl_surface = NULL;
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDestroySurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaAssociateSurfaceGLX_impl_libva(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VADriverVTableGLXP vtable = &pDriverContextGLX->vtable;
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+ VAStatus status;
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ /* XXX: only support VA_FRAME_PICTURE */
+ if (flags != VA_FRAME_PICTURE)
+ return VA_STATUS_ERROR_FLAG_NOT_SUPPORTED;
+
+ /* XXX: optimise case where we are associating the same VA surface
+ as before an no changed occurred to it */
+ status = vtable->vaDeassociateSurfaceGLX(ctx, gl_surface);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ x11_trap_errors();
+ status = ctx->vtable.vaPutSurface(ctx,
+ surface,
+ pSurfaceGLX->pixmap,
+ 0, 0,
+ pSurfaceGLX->width,
+ pSurfaceGLX->height,
+ 0, 0,
+ pSurfaceGLX->width,
+ pSurfaceGLX->height,
+ NULL, 0,
+ flags);
+ XSync(ctx->x11_dpy, False);
+ if (x11_untrap_errors() != 0)
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ pSurfaceGLX->surface = surface;
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDeassociateSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ if (unbind_pixmap(ctx, pSurfaceGLX) < 0)
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ pSurfaceGLX->surface = VA_INVALID_SURFACE;
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaSyncSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ if (pSurfaceGLX->surface == VA_INVALID_SURFACE)
+ return VA_STATUS_ERROR_INVALID_SURFACE;
+
+ return ctx->vtable.vaSyncSurface(ctx, pSurfaceGLX->surface);
+}
+
+static VAStatus
+vaBeginRenderSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+ VAStatus status;
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ status = vaSyncSurfaceGLX_impl_libva(ctx, gl_surface);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ if (bind_pixmap(ctx, pSurfaceGLX) < 0)
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaEndRenderSurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+ VAStatus status;
+
+ if (!pDriverContextGLX->use_tfp)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ if (unbind_pixmap(ctx, pSurfaceGLX) < 0)
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaCopySurfaceGLX_impl_libva(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VADriverVTableGLXP vtable = &pDriverContextGLX->vtable;
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+ VAStatus status;
+
+ if (!pDriverContextGLX->use_fbo)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ /* XXX: only support VA_FRAME_PICTURE */
+ if (flags != VA_FRAME_PICTURE)
+ return VA_STATUS_ERROR_FLAG_NOT_SUPPORTED;
+
+ /* Associate VA surface */
+ status = vtable->vaAssociateSurfaceGLX(ctx, gl_surface, surface, flags);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ /* Make sure binding succeeds, if texture was not already bound */
+ struct OpenGLTextureState ts;
+ if (bind_texture(&ts, pSurfaceGLX->target, pSurfaceGLX->texture) < 0)
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ /* Render to FBO */
+ fbo_enter(ctx, pSurfaceGLX);
+ status = vtable->vaBeginRenderSurfaceGLX(ctx, gl_surface);
+ if (status == VA_STATUS_SUCCESS) {
+ render_pixmap(ctx, pSurfaceGLX);
+ status = vtable->vaEndRenderSurfaceGLX(ctx, gl_surface);
+ }
+ fbo_leave(ctx);
+ unbind_texture(&ts);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ return vtable->vaDeassociateSurfaceGLX(ctx, gl_surface);
+}
+
+
+/* ========================================================================= */
+/* === VA/GLX bind functions implementation with vaCopySurfaceGLX() === */
+/* ========================================================================= */
+
+static VAStatus
+vaAssociateSurfaceGLX_impl_bind(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VADriverVTableGLXP vtable = &pDriverContextGLX->vtable;
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+ VAStatus status;
+
+ if (!pDriverContextGLX->has_copy)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ status = vtable->vaCopySurfaceGLX(ctx, gl_surface, surface, flags);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ pSurfaceGLX->surface = surface;
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDeassociateSurfaceGLX_impl_bind(VADriverContextP ctx, void *gl_surface)
+{
+ VADriverContextGLXP pDriverContextGLX = VA_DRIVER_CONTEXT_GLX(ctx);
+ VASurfaceGLXP pSurfaceGLX = gl_surface;
+
+ if (!pDriverContextGLX->has_copy)
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ pSurfaceGLX->surface = VA_INVALID_SURFACE;
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaBeginRenderSurfaceGLX_impl_bind(VADriverContextP ctx, void *gl_surface)
+{
+ /* Surface is already copied into the texture, in vaAssociateSurfaceGLX() */
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaEndRenderSurfaceGLX_impl_bind(VADriverContextP ctx, void *gl_surface)
+{
+ return VA_STATUS_SUCCESS;
+}
+
+
+/* ========================================================================= */
+/* === Private VA/GLX vtable initialization === */
+/* ========================================================================= */
+
+// Initialize GLX driver context
+VAStatus va_glx_init_context(VADriverContextP ctx)
+{
+ VADriverContextGLXP glx_ctx = VA_DRIVER_CONTEXT_GLX(ctx);
+ VADriverVTableGLXP vtable = &glx_ctx->vtable;
+ int needs_tfp = 0, needs_fbo = 0;
+
+ if (glx_ctx->is_initialized)
+ return VA_STATUS_SUCCESS;
+
+ glx_ctx->has_copy = ctx->vtable.glx.vaCopySurfaceGLX != NULL;
+ glx_ctx->has_bind = (ctx->vtable.glx.vaAssociateSurfaceGLX != NULL &&
+ ctx->vtable.glx.vaBeginRenderSurfaceGLX != NULL &&
+ ctx->vtable.glx.vaEndRenderSurfaceGLX != NULL &&
+ ctx->vtable.glx.vaDeassociateSurfaceGLX != NULL);
+
+ switch ((((unsigned int)glx_ctx->has_bind) << 1) | glx_ctx->has_copy) {
+ case 0:
+ /* Full implementation in libVA */
+ needs_tfp = 1;
+ needs_fbo = 1;
+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_libva;
+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_libva;
+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_libva;
+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_libva;
+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_libva;
+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_libva;
+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_libva;
+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_libva;
+ break;
+ case 1:
+ /* Add bind functions based on vaCopySurfaceGLX() */
+ /* XXX: override vaSyncSurfaceGLX()? */
+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver;
+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver;
+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_bind;
+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_bind;
+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_bind;
+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_bind;
+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_driver;
+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_driver;
+ break;
+ case 2:
+ /* Add copy function based on vaBeginRenderSurfaceGLX() et al. */
+ needs_fbo = 1;
+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver;
+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver;
+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_driver;
+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_driver;
+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_driver;
+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_driver;
+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_driver;
+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_libva;
+ break;
+ case 3:
+ /* Keep driver bind & copy functions */
+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver;
+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver;
+ vtable->vaAssociateSurfaceGLX = vaAssociateSurfaceGLX_impl_driver;
+ vtable->vaDeassociateSurfaceGLX = vaDeassociateSurfaceGLX_impl_driver;
+ vtable->vaBeginRenderSurfaceGLX = vaBeginRenderSurfaceGLX_impl_driver;
+ vtable->vaEndRenderSurfaceGLX = vaEndRenderSurfaceGLX_impl_driver;
+ vtable->vaSyncSurfaceGLX = vaSyncSurfaceGLX_impl_driver;
+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_driver;
+ break;
+ default:
+ /* Fatal error: this cannot happen */
+ assert(0);
+ return VA_STATUS_ERROR_UNKNOWN;
+ }
+
+ glx_ctx->has_tfp = 0;
+ glx_ctx->use_tfp = 0;
+ glx_ctx->has_fbo = 0;
+ glx_ctx->use_fbo = 0;
+
+ if (needs_tfp) {
+ glx_ctx->has_tfp = check_tfp_extensions(ctx);
+ if (!glx_ctx->has_tfp || !load_tfp_extensions(ctx))
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+ glx_ctx->use_tfp = 1;
+ }
+
+ if (needs_fbo) {
+ glx_ctx->has_fbo = check_fbo_extensions(ctx);
+ if (!glx_ctx->has_fbo || !load_fbo_extensions(ctx))
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+ glx_ctx->use_fbo = 1;
+ }
+
+ glx_ctx->is_initialized = 1;
+ return VA_STATUS_SUCCESS;
+}
diff --git a/src/glx/va_glx_impl.h b/src/glx/va_glx_impl.h
new file mode 100644
index 0000000..977bfcc
--- /dev/null
+++ b/src/glx/va_glx_impl.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef VA_GLX_IMPL_H
+#define VA_GLX_IMPL_H
+
+/**
+ * Initialize GLX driver context
+ *
+ * @param[in] ctx the VA driver context
+ * @return VA_STATUS_SUCCESS if successful
+ */
+VAStatus va_glx_init_context(VADriverContextP ctx)
+ ATTRIBUTE_HIDDEN;
+
+/** Create VA/GLX surface */
+VASurfaceGLXP
+va_glx_create_surface(VADriverContextP ctx, GLenum target, GLuint texture)
+ ATTRIBUTE_HIDDEN;
+
+/** Destroy VA/GLX surface */
+void va_glx_destroy_surface(VADriverContextP ctx, VASurfaceGLXP *pSurfaceGLX)
+ ATTRIBUTE_HIDDEN;
+
+#endif /* VA_GLX_IMPL_H */
diff --git a/src/glx/va_glx_private.h b/src/glx/va_glx_private.h
new file mode 100644
index 0000000..8658ad3
--- /dev/null
+++ b/src/glx/va_glx_private.h
@@ -0,0 +1,98 @@
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef VA_GLX_PRIVATE_H
+#define VA_GLX_PRIVATE_H
+
+#include "config.h"
+#include "va.h"
+#include "va_backend.h"
+#include "va_x11.h"
+#include "va_glx.h"
+
+#if GLX_GLXEXT_VERSION < 18
+typedef void (*PFNGLXBINDTEXIMAGEEXTPROC)(Display *, GLXDrawable, int, const int *);
+typedef void (*PFNGLXRELEASETEXIMAGEEXTPROC)(Display *, GLXDrawable, int);
+#endif
+
+typedef struct VAOpenGLVTable *VAOpenGLVTableP;
+
+struct VAOpenGLVTable {
+ PFNGLXBINDTEXIMAGEEXTPROC glx_bind_tex_image;
+ PFNGLXRELEASETEXIMAGEEXTPROC glx_release_tex_image;
+ PFNGLGENFRAMEBUFFERSEXTPROC gl_gen_framebuffers;
+ PFNGLDELETEFRAMEBUFFERSEXTPROC gl_delete_framebuffers;
+ PFNGLBINDFRAMEBUFFEREXTPROC gl_bind_framebuffer;
+ PFNGLGENRENDERBUFFERSEXTPROC gl_gen_renderbuffers;
+ PFNGLDELETERENDERBUFFERSEXTPROC gl_delete_renderbuffers;
+ PFNGLBINDRENDERBUFFEREXTPROC gl_bind_renderbuffer;
+ PFNGLRENDERBUFFERSTORAGEEXTPROC gl_renderbuffer_storage;
+ PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC gl_framebuffer_renderbuffer;
+ PFNGLFRAMEBUFFERTEXTURE2DEXTPROC gl_framebuffer_texture_2d;
+ PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC gl_check_framebuffer_status;
+};
+
+typedef struct VADisplayContextGLX *VADisplayContextGLXP;
+typedef struct VADriverContextGLX *VADriverContextGLXP;
+typedef struct VASurfaceGLX *VASurfaceGLXP;
+typedef struct VADriverVTableGLX *VADriverVTableGLXP;
+
+struct VADisplayContextGLX {
+ void (*vaDestroy)(VADisplayContextP ctx);
+};
+
+#define VA_DRIVER_CONTEXT_GLX(ctx) ((VADriverContextGLXP)((ctx)->glx))
+
+struct VADriverContextGLX {
+ struct VADriverVTableGLX vtable;
+ struct VAOpenGLVTable gl_vtable;
+ unsigned int is_initialized : 1;
+ unsigned int has_copy : 1;
+ unsigned int has_bind : 1;
+ unsigned int has_tfp : 1;
+ unsigned int has_fbo : 1;
+ unsigned int use_tfp : 1;
+ unsigned int use_fbo : 1;
+};
+
+/** Unique VASurfaceGLX identifier */
+#define VA_SURFACE_GLX_MAGIC VA_FOURCC('V','A','G','L')
+
+struct VASurfaceGLX {
+ uint32_t magic; ///< Magic number identifying a VASurfaceGLX
+ GLenum target; ///< GL target to which the texture is bound
+ GLuint texture; ///< GL texture
+ VASurfaceID surface; ///< Associated VA surface
+ unsigned int width;
+ unsigned int height;
+ int is_bound;
+ Pixmap pixmap;
+ GLXPixmap glx_pixmap;
+ GLuint fbo;
+ GLuint fbo_buffer;
+ GLuint fbo_texture;
+ void *priv; ///< Private VA/GLX surface data from driver
+};
+
+#endif /* VA_GLX_PRIVATE_H */