generic-poky/meta-extras/packages/xorg-xserver/xserver-kdrive-glamo/kdrive-1.3-18bpp.patch

420 lines
10 KiB
Diff

diff -Nurd xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.c xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.c
--- xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.c 2006-11-16 19:01:23.000000000 +0100
+++ xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.c 2007-09-15 16:53:20.152045000 +0200
@@ -213,6 +213,24 @@
/* Now get the new screeninfo */
ioctl (priv->fd, FBIOGET_VSCREENINFO, &priv->var);
+ /* Special treatment of 18bpp */
+ if ((priv->var.red.length == 6) && (priv->var.green.length == 6) &&
+ (priv->var.blue.length == 6))
+ {
+ priv->var.red.length = 8;
+ if (priv->var.red.offset != 0)
+ priv->var.red.offset = 16;
+ priv->var.green.length = 8;
+ priv->var.green.offset = 8;
+ priv->var.blue.length = 8;
+ if (priv->var.blue.offset != 0)
+ priv->var.blue.offset = 16;
+ priv->var.bits_per_pixel = 32;
+ priv->Have18Bpp = TRUE;
+ }
+ else
+ priv->Have18Bpp = FALSE;
+
depth = priv->var.bits_per_pixel;
gray = priv->var.grayscale;
@@ -334,7 +352,7 @@
KdMouseMatrix m;
FbdevPriv *priv = screen->card->driver;
- if (scrpriv->randr != RR_Rotate_0)
+ if (scrpriv->randr != RR_Rotate_0 || priv->Have18Bpp)
scrpriv->shadow = TRUE;
else
scrpriv->shadow = FALSE;
@@ -398,6 +416,354 @@
return TRUE;
}
+void
+shadowUpdatePacked18 (ScreenPtr pScreen,
+ shadowBufPtr pBuf)
+{
+ RegionPtr damage = shadowDamage (pBuf);
+ PixmapPtr pShadow = pBuf->pPixmap;
+ int nbox = REGION_NUM_RECTS (damage);
+ BoxPtr pbox = REGION_RECTS (damage);
+ FbBits *shaBase, *shaLine, *sha;
+ FbStride shaStride;
+ int scrBase, scrLine, scr;
+ int shaBpp;
+ int shaXoff, shaYoff; /* XXX assumed to be zero */
+ int x, y, w, h, width;
+ int i;
+ char *winBase = NULL, *win;
+ CARD32 winSize;
+
+ fbGetDrawable (&pShadow->drawable, shaBase, shaStride, shaBpp, shaXoff, shaYoff);
+ while (nbox--)
+ {
+ x = pbox->x1 * shaBpp;
+ y = pbox->y1;
+ w = (pbox->x2 - pbox->x1) * shaBpp;
+ h = pbox->y2 - pbox->y1;
+
+ scrLine = (x >> FB_SHIFT);
+ shaLine = shaBase + y * shaStride + (x >> FB_SHIFT);
+
+ x &= FB_MASK;
+ w = (w + x + FB_MASK) >> FB_SHIFT;
+
+ while (h--)
+ {
+ winSize = 0;
+ scrBase = 0;
+ width = w;
+ scr = scrLine;
+ sha = shaLine;
+ while (width) {
+ /* how much remains in this window */
+ i = scrBase + winSize - scr;
+ if (i <= 0 || scr < scrBase)
+ {
+ winBase = (char *) (*pBuf->window) (pScreen,
+ y,
+ scr * 3,
+ SHADOW_WINDOW_WRITE,
+ &winSize,
+ pBuf->closure);
+ if(!winBase)
+ return;
+ scrBase = scr;
+ winSize /= 3;
+ i = winSize;
+ }
+ win = winBase + (scr - scrBase);
+ if (i > width)
+ i = width;
+ width -= i;
+ scr += i;
+#define PickBit(a,i) (((a) >> (i)) & 1)
+ while (i--)
+ {
+ FbBits bits = *sha++;
+ *win++ = ((bits & 0xFC) >> 2) |
+ ((bits & 0xC00) >> 4);
+ *win++ = ((bits & 0xF000) >> 12) |
+ ((bits & 0x3C0000) >> 14);
+ *win++ = (bits & 0xC00000) >> 22;
+ }
+ }
+ shaLine += shaStride;
+ y++;
+ }
+ pbox++;
+ }
+}
+
+#define LEFT_TO_RIGHT 1
+#define RIGHT_TO_LEFT -1
+#define TOP_TO_BOTTOM 2
+#define BOTTOM_TO_TOP -2
+
+void
+shadowUpdateRotatePacked18 (ScreenPtr pScreen,
+ shadowBufPtr pBuf)
+{
+ RegionPtr damage = shadowDamage (pBuf);
+ PixmapPtr pShadow = pBuf->pPixmap;
+ int nbox = REGION_NUM_RECTS (damage);
+ BoxPtr pbox = REGION_RECTS (damage);
+ FbBits *shaBits;
+ FbStride shaStride;
+ int shaBpp;
+ int shaXoff, shaYoff;
+ int box_x1, box_x2, box_y1, box_y2;
+ int sha_x1 = 0, sha_y1 = 0;
+ int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h;
+ int scr_x, scr_y;
+ int w;
+ int pixelsPerBits;
+ int pixelsMask;
+ FbStride shaStepOverY = 0, shaStepDownY = 0;
+ FbStride shaStepOverX = 0, shaStepDownX = 0;
+ FbBits *shaLine, *sha;
+ int shaHeight = pShadow->drawable.height;
+ int shaWidth = pShadow->drawable.width;
+ FbBits shaMask;
+ int shaFirstShift, shaShift;
+ int o_x_dir;
+ int o_y_dir;
+ int x_dir;
+ int y_dir;
+
+ fbGetDrawable (&pShadow->drawable, shaBits, shaStride, shaBpp, shaXoff, shaYoff);
+ pixelsPerBits = (sizeof (FbBits) * 8) / shaBpp;
+ pixelsMask = ~(pixelsPerBits - 1);
+ shaMask = FbBitsMask (FB_UNIT-shaBpp, shaBpp);
+ /*
+ * Compute rotation related constants to walk the shadow
+ */
+ o_x_dir = LEFT_TO_RIGHT;
+ o_y_dir = TOP_TO_BOTTOM;
+ if (pBuf->randr & SHADOW_REFLECT_X)
+ o_x_dir = -o_x_dir;
+ if (pBuf->randr & SHADOW_REFLECT_Y)
+ o_y_dir = -o_y_dir;
+ switch (pBuf->randr & (SHADOW_ROTATE_ALL)) {
+ case SHADOW_ROTATE_0: /* upper left shadow -> upper left screen */
+ default:
+ x_dir = o_x_dir;
+ y_dir = o_y_dir;
+ break;
+ case SHADOW_ROTATE_90: /* upper right shadow -> upper left screen */
+ x_dir = o_y_dir;
+ y_dir = -o_x_dir;
+ break;
+ case SHADOW_ROTATE_180: /* lower right shadow -> upper left screen */
+ x_dir = -o_x_dir;
+ y_dir = -o_y_dir;
+ break;
+ case SHADOW_ROTATE_270: /* lower left shadow -> upper left screen */
+ x_dir = -o_y_dir;
+ y_dir = o_x_dir;
+ break;
+ }
+ switch (x_dir) {
+ case LEFT_TO_RIGHT:
+ shaStepOverX = shaBpp;
+ shaStepOverY = 0;
+ break;
+ case TOP_TO_BOTTOM:
+ shaStepOverX = 0;
+ shaStepOverY = shaStride;
+ break;
+ case RIGHT_TO_LEFT:
+ shaStepOverX = -shaBpp;
+ shaStepOverY = 0;
+ break;
+ case BOTTOM_TO_TOP:
+ shaStepOverX = 0;
+ shaStepOverY = -shaStride;
+ break;
+ }
+ switch (y_dir) {
+ case TOP_TO_BOTTOM:
+ shaStepDownX = 0;
+ shaStepDownY = shaStride;
+ break;
+ case RIGHT_TO_LEFT:
+ shaStepDownX = -shaBpp;
+ shaStepDownY = 0;
+ break;
+ case BOTTOM_TO_TOP:
+ shaStepDownX = 0;
+ shaStepDownY = -shaStride;
+ break;
+ case LEFT_TO_RIGHT:
+ shaStepDownX = shaBpp;
+ shaStepDownY = 0;
+ break;
+ }
+
+ while (nbox--)
+ {
+ box_x1 = pbox->x1;
+ box_y1 = pbox->y1;
+ box_x2 = pbox->x2;
+ box_y2 = pbox->y2;
+ pbox++;
+
+ /*
+ * Compute screen and shadow locations for this box
+ */
+ switch (x_dir) {
+ case LEFT_TO_RIGHT:
+ scr_x1 = box_x1 & pixelsMask;
+ scr_x2 = (box_x2 + pixelsPerBits - 1) & pixelsMask;
+
+ sha_x1 = scr_x1;
+ break;
+ case TOP_TO_BOTTOM:
+ scr_x1 = box_y1 & pixelsMask;
+ scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask;
+
+ sha_y1 = scr_x1;
+ break;
+ case RIGHT_TO_LEFT:
+ scr_x1 = (shaWidth - box_x2) & pixelsMask;
+ scr_x2 = (shaWidth - box_x1 + pixelsPerBits - 1) & pixelsMask;
+
+ sha_x1 = (shaWidth - scr_x1 - 1);
+ break;
+ case BOTTOM_TO_TOP:
+ scr_x1 = (shaHeight - box_y2) & pixelsMask;
+ scr_x2 = (shaHeight - box_y1 + pixelsPerBits - 1) & pixelsMask;
+
+ sha_y1 = (shaHeight - scr_x1 - 1);
+ break;
+ }
+ switch (y_dir) {
+ case TOP_TO_BOTTOM:
+ scr_y1 = box_y1;
+ scr_y2 = box_y2;
+
+ sha_y1 = scr_y1;
+ break;
+ case RIGHT_TO_LEFT:
+ scr_y1 = (shaWidth - box_x2);
+ scr_y2 = (shaWidth - box_x1);
+
+ sha_x1 = box_x2 - 1;
+ break;
+ case BOTTOM_TO_TOP:
+ scr_y1 = shaHeight - box_y2;
+ scr_y2 = shaHeight - box_y1;
+
+ sha_y1 = box_y2 - 1;
+ break;
+ case LEFT_TO_RIGHT:
+ scr_y1 = box_x1;
+ scr_y2 = box_x2;
+
+ sha_x1 = box_x1;
+ break;
+ }
+ scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT;
+ scr_h = scr_y2 - scr_y1;
+ scr_y = scr_y1;
+
+ /* shift amount for first pixel on screen */
+ shaFirstShift = FB_UNIT - ((sha_x1 * shaBpp) & FB_MASK) - shaBpp;
+
+ /* pointer to shadow data first placed on screen */
+ shaLine = (shaBits +
+ sha_y1 * shaStride +
+ ((sha_x1 * shaBpp) >> FB_SHIFT));
+
+ /*
+ * Copy the bits, always write across the physical frame buffer
+ * to take advantage of write combining.
+ */
+ while (scr_h--)
+ {
+ int p;
+ FbBits bits;
+ char *win;
+ int i;
+ CARD32 winSize;
+
+ sha = shaLine;
+ shaShift = shaFirstShift;
+ w = scr_w;
+ scr_x = scr_x1 * shaBpp >> FB_SHIFT;
+
+ while (w)
+ {
+ /*
+ * Map some of this line
+ */
+ win = (char *) (*pBuf->window) (pScreen,
+ scr_y,
+ scr_x * 3,
+ SHADOW_WINDOW_WRITE,
+ &winSize,
+ pBuf->closure);
+ i = winSize / 3;
+ if (i > w)
+ i = w;
+ w -= i;
+ scr_x += i;
+ /*
+ * Copy the portion of the line mapped
+ */
+ while (i--)
+ {
+ bits = 0;
+ p = pixelsPerBits;
+ /*
+ * Build one word of output from multiple inputs
+ *
+ * Note that for 90/270 rotations, this will walk
+ * down the shadow hitting each scanline once.
+ * This is probably not very efficient.
+ */
+ while (p--)
+ {
+ bits = FbScrLeft(bits, shaBpp);
+ bits |= FbScrRight (*sha, shaShift) & shaMask;
+
+ shaShift -= shaStepOverX;
+ if (shaShift >= FB_UNIT)
+ {
+ shaShift -= FB_UNIT;
+ sha--;
+ }
+ else if (shaShift < 0)
+ {
+ shaShift += FB_UNIT;
+ sha++;
+ }
+ sha += shaStepOverY;
+ }
+ *win++ = ((bits & 0xFC) >> 2) |
+ ((bits & 0xC00) >> 4);
+ *win++ = ((bits & 0xF000) >> 12) |
+ ((bits & 0x3C0000) >> 14);
+ *win++ = (bits & 0xC00000) >> 22;
+ }
+ }
+ scr_y++;
+ shaFirstShift -= shaStepDownX;
+ if (shaFirstShift >= FB_UNIT)
+ {
+ shaFirstShift -= FB_UNIT;
+ shaLine--;
+ }
+ else if (shaFirstShift < 0)
+ {
+ shaFirstShift += FB_UNIT;
+ shaLine++;
+ }
+ shaLine += shaStepDownY;
+ }
+ }
+}
+
Bool
fbdevSetShadow (ScreenPtr pScreen)
{
@@ -418,7 +784,14 @@
window = fbdevWindowLinear;
update = 0;
- if (scrpriv->randr)
+ if (priv->Have18Bpp)
+ {
+ if (scrpriv->randr != RR_Rotate_0)
+ update = shadowUpdateRotatePacked18;
+ else
+ update = shadowUpdatePacked18;
+ }
+ else if (scrpriv->randr)
if (priv->var.bits_per_pixel == 16) {
switch (scrpriv->randr) {
case RR_Rotate_90:
diff -Nurd xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.h xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.h
--- xorg-server-1.3.0.0/hw/kdrive/fbdev/fbdev.h 2006-09-18 08:04:17.000000000 +0200
+++ xorg-server-1.3.0.0.patched/hw/kdrive/fbdev/fbdev.h 2007-09-15 16:45:07.362045000 +0200
@@ -44,6 +44,7 @@
int fd;
char *fb;
char *fb_base;
+ Bool Have18Bpp;
} FbdevPriv;
typedef struct _fbdevScrPriv {