boost: Activate zlib and bzip2 because they now work.
This patch is needed for making wesnoth(will be sumbited in meta-games) work. [RP: Add missing bzip2 dependency] (From OE-Core rev: 9987998d7431fb33b12a7e210024a8193b43e717) Signed-off-by: Denis 'GNUtoo' Carikli <GNUtoo@no-log.org> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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@ -6,7 +6,7 @@
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DESCRIPTION = "Free peer-reviewed portable C++ source libraries"
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HOMEPAGE = "http://www.boost.org/"
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SECTION = "libs"
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DEPENDS = "boost-native zlib"
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DEPENDS = "boost-native zlib bzip2"
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DEPENDS_class-native = ""
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LICENSE = "BSL-1.0 & MIT & Python-2.0"
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@ -16,7 +16,7 @@ BOOST_VER = "${@"_".join(d.getVar("PV",1).split("."))}"
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BOOST_MAJ = "${@"_".join(d.getVar("PV",1).split(".")[0:2])}"
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BOOST_P = "boost_${BOOST_VER}"
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INC_PR = "r4"
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INC_PR = "r5"
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SRC_URI = "${SOURCEFORGE_MIRROR}/${BPN}/${BOOST_P}.tar.bz2"
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@ -109,16 +109,11 @@ EQD = '\"'
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#boost.bb: "... '-sGCC=... '${SQD}'-DBOOST_PLATFORM_CONFIG=${EQD}config${EQD}'${SQD} ..."
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BJAM_CONF = "${SQD}'-DBOOST_PLATFORM_CONFIG=${EQD}boost/config/platform/${TARGET_OS}.hpp${EQD}'${SQD}"
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# bzip2 and zip are disabled because... they're broken - the compilation simply
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# isn't working with bjam. I guess they will fix it, but who needs it? This
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# only affects the (new in 33) iostream library.
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BJAM_TOOLS = "-sTOOLS=gcc \
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'-sGCC=${CC} '${BJAM_CONF} \
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'-sGXX=${CXX} '${BJAM_CONF} \
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'-sGCC_INCLUDE_DIRECTORY=${STAGING_INCDIR}' \
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'-sGCC_STDLIB_DIRECTORY=${STAGING_LIBDIR}' \
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'-sNO_BZIP2=1' \
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'-sNO_ZLIB=1' \
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'-sBUILD=release <optimization>space <threading>multi <inlining>on <debug-symbols>off' \
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'-sPYTHON_VERSION=${PYTHON_VERSION}' \
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'-sPYTHON_ROOT=${PYTHON_ROOT}' \
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