documentation: BB_NUMBER_THREADS and PARALLEL_MAKE suggestions

Text that suggests setting the BB_NUMBER_THREADS and
PARALLEL_MAKE variables to speed build time has been updated to
suggest a setting of twice the number of host cores supported.

The 2x number came to light through a discussion on the project
mailing list initiated by Robert P. J. Day.

Reported-by: Robert P. J. Day
(From yocto-docs rev: 1846b41a595b7bd905ca828eaa04112d1533d7a1)

Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Scott Rifenbark 2011-11-16 09:42:53 -08:00 committed by Richard Purdie
parent 4cb3862f6a
commit affc8b985a
4 changed files with 11 additions and 14 deletions

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@ -562,9 +562,10 @@
You should also be sure any other variables in which you are interested are set.
Some variables to consider are <filename>BB_NUMBER_THREADS</filename>
and <filename>PARALLEL_MAKE</filename>, both of which can greatly reduce your build time
if you are using a multi-threaded development system (e.g. values of
<filename>8</filename> and <filename>j 6</filename>, respectively are optimal
for a development machine that has four available cores).</para></listitem>
if your development system supports multiple cores.
For development systems that support multiple cores, a good rule of thumb is to set
both the <filename>BB_NUMBER_THREADS</filename> and <filename>PARALLEL_MAKE</filename>
variables to twice the number of cores your system supports.</para></listitem>
<listitem><para>Update the <filename>bblayers.conf</filename> file so that it includes
the path to your new BSP layer.
In this example you need to include the pathname to <filename>meta-mymachine</filename>.

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@ -221,9 +221,9 @@
If your host development system supports multi-core and multi-thread capabilities,
you can uncomment these statements and set the variables to significantly shorten
the full build time.
As a guideline, set <filename>BB_NUMBER_THREADS</filename> to twice the number
of cores your machine supports and set <filename>PARALLEL_MAKE</filename> to one and
a half times the number of cores your machine supports.
As a guideline, set both <filename>BB_NUMBER_THREADS</filename> and
<filename>PARALLEL_MAKE</filename> to twice the number
of cores your machine supports.
</note>
</para>
<para>
@ -390,9 +390,8 @@
build time if your host supports multi-core and multi-thread capabilities:
<filename>BB_NUMBER_THREADS</filename> and <filename>PARALLEL_MAKE</filename>.
If the host system has multiple cores then you can optimize build time
by setting <filename>BB_NUMBER_THREADS</filename> to twice the number of
cores and setting <filename>PARALLEL_MAKE</filename> to one and a half times the
number of cores.</para></listitem>
by setting both these variables to twice the number of
cores.</para></listitem>
<listitem><para><emphasis>Identify Your <filename>meta-kernel-dev</filename>
Layer:</emphasis> The <filename>BBLAYERS</filename> variable in the
<filename>bblayers.conf</filename> file found in the

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@ -927,7 +927,7 @@
This variable is usually in the form <filename>-j 4</filename>, where the number
represents the maximum number of parallel threads make can run.
If you development host supports multiple cores a good rule of thumb is to set
this variable to one and a half times the number of cores on the host.</para>
this variable to twice the number of cores on the host.</para>
</glossdef>
</glossentry>

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@ -410,11 +410,8 @@
<ulink url='http://www.yoctoproject.org/docs/latest/poky-ref-manual/poky-ref-manual.html#var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></ulink> variables.
By default, these variables are commented out.
However, if you have a multi-core CPU you might want to uncomment
the lines and set the variable
<filename>BB_NUMBER_THREADS</filename> equal to twice the number of your
the lines and set both variables equal to twice the number of your
host's processor cores.
Also, you could set the variable <filename>PARALLEL_MAKE</filename> equal to
1.5 times the number of processor cores.
Setting these variables can significantly shorten your build time.
</para>