generic-poky/documentation/yocto-project-qs/yocto-project-qs.xml

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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
<article id='intro'>
<imagedata fileref="figures/yocto-project-transp.png" width="6in" depth="1in" align="right" scale="25" />
<section id='fake-title'>
<title>Yocto Project Quick Start</title>
<para>Copyright &copy; 2010-2011 Linux Foundation</para>
</section>
<section id='welcome'>
<title>Welcome!</title>
<para>
Welcome to the Yocto Project!
The Yocto Project is an open-source collaboration project focused on embedded Linux
developers.
Amongst other things, the Yocto Project uses the Poky build tool to
construct complete Linux images.
</para>
<para>
This short document will give you some basic information about the environment as well
as let you experience it in its simplest form.
After reading this document you will have a basic understanding of what the Yocto Project is
and how to use some of its core components.
This document steps you through a simple example showing you how to build a small image
and run it using the QEMU emulator.
</para>
<para>
For complete information on the Yocto Project, you should check out the
<ulink url='http://www.yoctoproject.org'>Yocto Project Website</ulink>.
You can find the latest builds, breaking news, full development documentation, and a
rich Yocto Project Development Community into which you can tap.
</para>
<para>
Finally, you might find the Frequently Asked Questions (FAQ) for the Yocto Project
at <ulink url='https://wiki.yoctoproject.org/wiki/FAQ'>Yocto Project FAQ</ulink> and
the FAQ appendix located in the
<ulink url='http://www.yoctoproject.org/docs/poky-ref-manual/poky-ref-manual.html'>
Poky Reference Manual</ulink> helpful.
</para>
</section>
<section id='yp-intro'>
<title>Introducing the Yocto Project Development Environment</title>
<para>
The Yocto Project through the Poky build tool provides an open source development
environment targeting the ARM, MIPS, PowerPC and x86 architectures for a variety of
platforms including x86-64 and emulated ones.
You can use components from the the Yocto Project to design, develop, build, debug, simulate,
and test the complete software stack using Linux, the X Window System, GNOME Mobile-based
application frameworks, and Qt frameworks.
</para>
<para></para>
<para></para>
<mediaobject>
<imageobject>
<imagedata fileref="figures/yocto-environment.png"
format="PNG" align='center' scalefit='1' width="100%"/>
</imageobject>
<caption>
<para>The Yocto Project Development Environment</para>
</caption>
</mediaobject>
<para>
Yocto Project:
</para>
<itemizedlist>
<listitem>
<para>Provides a recent Linux kernel along with a set of system commands and libraries suitable for the embedded environment.</para>
</listitem>
<listitem>
<para>Makes available system components such as X11, Matchbox, GTK+, Pimlico, Clutter,
GuPNP and Qt (among others) so you can create a richer user interface experience on
devices that use displays or have a GUI.
For devices that don't have a GUI or display you simply would not employ these
components.</para>
</listitem>
<listitem>
<para>Creates a focused and stable core compatible with the OpenEmbedded
project with which you can easily and reliably build and develop.</para>
</listitem>
<listitem>
<para>Fully supports a wide range of hardware and device emulation through the QEMU
Emulator.</para>
</listitem>
</itemizedlist>
<para>
The Yocto Project can generate images for many kinds of devices.
However, the standard example machines target QEMU full system emulation for x86, ARM, MIPS,
and PPC-based architectures as well as specific hardware such as the Intel Desktop Board
DH55TC.
Because an image developed with the Yocto Project can boot inside a QEMU emulator, the
development environment works nicely as a test platform for developing embedded software.
</para>
<para>
Another important Yocto Project feature is the Sato reference User Interface.
This optional GNOME mobile-based UI, which is intended for devices with
resolution but restricted size screens, sits neatly on top of a device using the
GNOME Mobile Stack providing a well-defined user experience.
Implemented in its own layer, it makes it clear to developers how they can implement
their own UIs on top of Yocto Linux.
</para>
</section>
<section id='resources'>
<title>What You Need and How You Get It</title>
<para>
You need these things to develop in the Yocto Project environment:
</para>
<itemizedlist>
<listitem>
<para>A host system running a supported Linux distribution (i.e. recent releases of
Fedora, OpenSUSE, Debian, and Ubuntu).
<note>
For notes about using the Yocto Project on development systems that use
older Linux distributions see
<ulink url='https://wiki.yoctoproject.org/wiki/BuildingOnRHEL4'></ulink>
</note></para>
</listitem>
<listitem>
<para>The right packages.</para>
</listitem>
<listitem>
<para>A release of Yocto Project.</para>
</listitem>
</itemizedlist>
<section id='the-linux-distro'>
<title>The Linux Distribution</title>
<para>
This document assumes you are running a reasonably current Linux-based host system.
The examples work for both Debian-based and RPM-based distributions.
</para>
</section>
<section id='packages'>
<title>The Packages</title>
<para>
The packages you need for a Debian-based host are shown in the following command:
</para>
<literallayout class='monospaced'>
$ sudo apt-get install sed wget cvs subversion git-core coreutils \
unzip texi2html texinfo libsdl1.2-dev docbook-utils gawk \
python-pysqlite2 diffstat help2man make gcc build-essential \
g++ desktop-file-utils chrpath libgl1-mesa-dev libglu1-mesa-dev \
mercurial autoconf automake groff
</literallayout>
<para>
The packages you need for an RPM-based host like Fedora are shown in these commands:
</para>
<literallayout class='monospaced'>
$ sudo yum groupinstall "development tools"
$ sudo yum install python m4 make wget curl ftp hg tar bzip2 gzip \
unzip python-psyco perl texinfo texi2html diffstat openjade \
docbook-style-dsssl sed docbook-style-xsl docbook-dtds \
docbook-utils sed bc glibc-devel ccache pcre pcre-devel quilt \
groff linuxdoc-tools patch linuxdoc-tools cmake help2man \
perl-ExtUtils-MakeMaker tcl-devel gettext chrpath ncurses apr \
SDL-devel mesa-libGL-devel mesa-libGLU-devel gnome-doc-utils \
autoconf automake
</literallayout>
<note><para>
Packages vary in number and name for other Linux distributions.
The commands here should work. We are interested, though, to learn what works for you.
You can find more information for package requirements on common Linux distributions
at <ulink url="http://wiki.openembedded.net/index.php/OEandYourDistro"></ulink>.
However, you should be careful when using this information as the information applies
to old Linux distributions that are known to not work with a current Poky install.
</para></note>
</section>
<section id='releases'>
<title>Yocto Project Release</title>
<para>
The latest release images for the Yocto Project are kept at
<ulink url="http://yoctoproject.org/downloads/yocto-1.0/"></ulink>.
Nightly and developmental builds are also maintained. However, for this
document a released version of Yocto Project is used.
</para>
</section>
</section>
<section id='test-run'>
<title>A Quick Test Run</title>
<para>
Now that you have your system requirements in order you can give Yocto Project a try.
This section presents some steps that let you do the following:
</para>
<itemizedlist>
<listitem>
<para>Build an image and run it in the emulator</para>
</listitem>
<listitem>
<para>Or, use a pre-built image and run it in the emulator</para>
</listitem>
</itemizedlist>
<section id='building-image'>
<title>Building an Image</title>
<para>
In the development environment you will need to build an image whenever you change hardware support, add or change system libraries, or add or change services that have dependencies.
</para>
<mediaobject>
<imageobject>
<imagedata fileref="figures/building-an-image.png" format="PNG" align='center' scalefit='1'/>
</imageobject>
<caption>
<para>Building an Image</para>
</caption>
</mediaobject>
<para>
Use the following commands to build your image.
The build process creates an entire Linux distribution, including the toolchain, from source.
</para>
<note><para>
The build process using Sato currently consumes
about 50GB of disk space.
To allow for variations in the build process and for future package expansion, we
recommend having at least 100GB of free disk space.
</para></note>
<note><para>
By default, Poky searches for source code using a pre-determined order
through a set of locations.
If you encounter problems with Poky finding and downloading source code, see
the FAQ entry "How does Poky obtain source code and will it work behind my
firewall or proxy server?" in the
<ulink url='http://www.yoctoproject.org/docs/poky-ref-manual/poky-ref-manual.html'>
Poky Reference Manual</ulink>.
</para></note>
<para>
<literallayout class='monospaced'>
$ wget http://www.yoctoproject.org/downloads/poky/poky-bernard-5.0.tar.bz2
$ tar xjf poky-bernard-5.0.tar.bz2
$ source poky-bernard-5.0/oe-init-build-env poky-5.0-build
</literallayout>
</para>
<tip><para>
To help conserve disk space during builds you can add the following statement
to your <filename>local.conf</filename> file.
Adding this statement deletes the work directory used for building a package
once the package is built.
<literallayout class='monospaced'>
INHERIT += rm_work
</literallayout>
</para></tip>
<itemizedlist>
<listitem><para>The first two commands extract the Yocto Project files from the
release tarball and place them into a subdirectory of your current directory.</para></listitem>
<listitem><para>The <command>source</command> command creates the
<filename>poky-5.0-build</filename> directory and executes the <command>cd</command>
command to make <filename>poky-5.0-build</filename> the working directory.
The resulting build directory contains all the files created during the build.
By default the target architecture is qemux86.
To change this default, edit the value of the MACHINE variable in the
<filename>conf/local.conf</filename> file.</para></listitem>
</itemizedlist>
<para>
Take some time to examine your <filename>conf/local.conf</filename> file.
The defaults should work fine.
However, if you have a multi-core CPU you might want to set the variables
BB_NUMBER_THREADS and PARALLEL_MAKE to the number of processor cores on your build machine.
By default, these variables are commented out.
</para>
<para>
Continue with the following command to build an OS image for the target, which is
<filename>core-image-sato</filename> in this example.
<literallayout class='monospaced'>
$ bitbake core-image-sato
</literallayout>
<note><para>
BitBake requires Python 2.6. For more information on this requirement,
see the FAQ appendix in the
<ulink url='http://www.yoctoproject.org/docs/poky-ref-manual/poky-ref-manual.html'>
Poky Reference Manual</ulink>.
</para></note>
The final command runs the image:
<literallayout class='monospaced'>
$ runqemu qemux86
</literallayout>
<note><para>
Depending on the number of processors and cores, the amount or RAM, the speed of your
Internet connection and other factors, the build process could take several hours the first
time you run it.
Subsequent builds run much faster since parts of the build are cached.
</para></note>
</para>
</section>
<section id='using-pre-built'>
<title>Using Pre-Built Binaries and QEMU</title>
<para>
If hardware, libraries and services are stable you can get started by using a pre-built binary
of the image, kernel and toolchain and run it using the emulator QEMU.
This scenario is useful for developing application software.
</para>
<para></para>
<para></para>
<para></para>
<mediaobject>
<imageobject>
<imagedata fileref="figures/using-a-pre-built-image.png" format="PNG" align='center' scalefit='1'/>
</imageobject>
<caption>
<para>Using a Pre-Built Image</para>
</caption>
</mediaobject>
<para>
For this scenario you need to do several things:
</para>
<itemizedlist>
<listitem>
<para>
Install the stand-alone Yocto toolchain tarball.
</para>
</listitem>
<listitem>
<para>
Download the pre-built kernel that will boot with QEMU.
You need to be sure to get the QEMU image that matches your target machines
architecture (e.g. x86, ARM, etc.).
</para>
</listitem>
<listitem>
<para>
Download the filesystem image for your target machine's architecture.
</para>
</listitem>
<listitem>
<para>
Set up the environment to emulate the hardware and then start the QEMU emulator.
</para>
</listitem>
</itemizedlist>
<section id='installing-the-toolchain'>
<title>Installing the Toolchain</title>
<para>
You can download the pre-built toolchain, which includes the runqemu script and
support files, from
<ulink url='http://yoctoproject.org/downloads/yocto-1.0/toolchain/'></ulink>.
Toolchains are available for 32-bit and 64-bit development systems from the
<filename>i686</filename> and <filename>x86_64</filename> folders, respectively.
Each type of development system supports five target architectures.
The tarball files are named such that a string representing the host system appears
first in the filename and then is immediately followed by a string representing
the target architecture.
</para>
<literallayout class='monospaced'>
yocto-eglibc&lt;<emphasis>host_system</emphasis>&gt;-&lt;<emphasis>arch</emphasis>&gt;-toolchain-sdk-&lt;<emphasis>release</emphasis>&gt;.tar.bz2
Where:
&lt;<emphasis>host_system</emphasis>&gt; is a string representing your development system:
i686 or x86_64.
&lt;<emphasis>arch</emphasis>&gt; is a string representing the target architecture:
i686, x86_64, powerpc, mips, or arm.
&lt;<emphasis>release</emphasis>&gt; is the version of Yocto Project.
</literallayout>
<para>
For example, the following toolchain tarball is for a 64-bit development
host system and a 32-bit target architecture:
</para>
<literallayout class='monospaced'>
yocto-eglibc-x86_64-i686-toolchain-sdk-1.0.tar.bz2
</literallayout>
<para>
The toolchain tarballs are self-contained and should be installed into <filename>/opt/poky</filename>.
The following commands show how you install the toolchain tarball given a 64-bit development host system
and a 32-bit target architecture.
</para>
<para>
<literallayout class='monospaced'>
$ cd /
$ sudo tar -xvjf yocto-eglibc-x86_64-i686-toolchain-sdk-1.0.tar.bz2
</literallayout>
</para>
</section>
<section id='downloading-the-pre-built-linux-kernel'>
<title>Downloading the Pre-Built Linux Kernel</title>
<para>
You can download the pre-built Linux kernel and the filesystem image suitable for
running in the emulator QEMU from
<ulink url='http://yoctoproject.org/downloads/yocto-1.0/machines/qemu'></ulink>.
Be sure to use the kernel and filesystem image that matches the architecture you want
to simulate.
</para>
<para>
Most kernel files have the following form:
</para>
<literallayout class='monospaced'>
*zImage*qemu&lt;<emphasis>arch</emphasis>&gt;*.bin
Where:
&lt;<emphasis>arch</emphasis>&gt; is a string representing the target architecture:
x86, x86-64, ppc, mips, or arm.
</literallayout>
</section>
<section id='downloading-the-filesystem'>
<title>Downloading the Filesystem</title>
<para>
The filesystem image has two forms.
One form is an <filename>ext3</filename> filesystem image.
The other form is a tarball of the filesystem and is booted using user-space NFS.
Here are the respective forms:
</para>
<literallayout class='monospaced'>
yocto-image-&lt;<emphasis>profile</emphasis>&gt;-qemu&lt;<emphasis>arch</emphasis>&gt;.rootfs.ext3
yocto-image-&lt;<emphasis>profile</emphasis>&gt;-qemu&lt;<emphasis>arch</emphasis>&gt;.rootfs.tar.bz2
Where:
&lt;<emphasis>profile</emphasis>&gt; is the filesystem image's profile:
sdk, sato, minimal, or lsb.
&lt;<emphasis>arch</emphasis>&gt; is a string representing the target architecture:
x86, x86-64, ppc, mips, or arm.
</literallayout>
</section>
<section id='setting-up-the-environment-and-starting-the-qemu-emulator'>
<title>Setting Up the Environment and Starting the QEMU Emulator</title>
<para>
Before you start the QEMU emulator you need to set up the emulation environment.
The following command form sets up the emulation environment.
</para>
<literallayout class='monospaced'>
$ source /opt/poky/environment-setup-&lt;<emphasis>arch</emphasis>&gt;-poky-linux-&lt;<emphasis>if</emphasis>&gt;
Where:
&lt;<emphasis>arch</emphasis>&gt; is a string representing the target architecture:
i686, x86_64, ppc603e, mips, or armv5te.
&lt;<emphasis>if</emphasis>&gt; is a string representing an embedded application binary interface.
Not all setup scripts include this string.
</literallayout>
<para>
Finally, this command form invokes the QEMU emulator
</para>
<literallayout class='monospaced'>
$ runqemu &lt;<emphasis>qemuarch</emphasis>&gt; &lt;<emphasis>kernel</emphasis>&gt; &lt;<emphasis>filesystem_image</emphasis>&gt;
Where:
&lt;<emphasis>qemuarch</emphasis>&gt; is a string representing the target architecture: qemux86, qemux86-64,
qemuppc, qemumips, or qemuarm.
&lt;<emphasis>kernel</emphasis>&gt; is the architecture-specific kernel.
&lt;<emphasis>filesystem_image</emphasis>&gt; is the .ext3 filesystem image.
</literallayout>
<para>
Continuing with the example, the following two commands setup the emulation
environment and launch QEMU.
The kernel and filesystem are for a 32-bit target architecture.
</para>
<literallayout class='monospaced'>
$ source /opt/poky/environment-setup-i686-poky-linux
$ runqemu qemux86 zImage-2.6.34-qemux86-1.0.bin yocto-image-sdk-qemux86-1.0.rootfs.ext3
</literallayout>
<para>
The environment in which QEMU launches varies depending on the filesystem image and on the
target architecture. For example, if you source the environment for the ARM target
architecture and then boot the minimal QEMU image, the emulator comes up in a new
shell in command-line mode. However, if you boot the SDK image QEMU comes up with
a GUI.
</para>
<note><para>
Booting the PPC image results in QEMU launching in the same shell in command-line mode.
</para></note>
</section>
</section>
</section>
</article>
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