dahdi-tools/xpp/oct612x/apilib/llman/octapi_llman_private.h

207 lines
7.4 KiB
C

/*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*\
File: octapi_llman_private.h
Copyright (c) 2001 Octasic Inc. All rights reserved.
Description:
Library used to manage allocation tables and linked lists. The library is
made such that only a block of contiguous memory is needed for the
management of the linked list/allocation table.
This file is part of the Octasic OCT6100 GPL API . The OCT6100 GPL API is
free software; you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
The OCT6100 GPL API is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with the OCT6100 GPL API; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
$Octasic_Release: OCT612xAPI-01.00-PR49 $
$Octasic_Revision: 13 $
\*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*/
#ifndef __OCTAPI_LLMAN_PRIVATE_H__
#define __OCTAPI_LLMAN_PRIVATE_H__
#include "octdef.h"
/**************************************** llm_alloc section **********************************************/
/* Most basic linked list model.
LLM_STR contains a list of "number_of_items" that
are each "unassigned" or "assigned". When requesting
a new element, llm_alloc must choose an "unassigned"
element. An element that is deallocated will be last
to be allocated.
*/
typedef struct _LLM_ALLOC
{
UINT32 *linked_list; /* Each item is either used (0xFFFFFFFE)*/
/* or unused (pointer to next unused item, 0xFFFFFFFF means last item reached).*/
UINT32 next_avail_num; /* Points to the next available item in linked list. (0xFFFFFFFF means none available)*/
UINT32 number_of_items; /* Total number of items in linked list.*/
UINT32 allocated_items; /* Allocated items in linked list.*/
} LLM_ALLOC;
typedef struct _TLLM_ALLOC_NODE_
{
UINT32 value; /* Each item is either used (0xFFFFFFFE)*/
/* or unused (pointer to next unused item, 0xFFFFFFFF means last item reached).*/
UINT32 timeout[2]; /* Timeout value that must be exceeded for the node to be considered free again.*/
} TLLM_ALLOC_NODE;
typedef struct _TLLM_ALLOC_
{
TLLM_ALLOC_NODE *linked_list; /* List of nodes used by the link list.*/
UINT32 next_avail_num; /* Points to the next available item in linked list. (0xFFFFFFFF means none available)*/
UINT32 number_of_items; /* Total number of items in linked list.*/
UINT32 allocated_items; /* Allocated items in linked list.*/
UINT32 number_of_timeout; /* Number of block currently in timeout.*/
UINT32 next_timeout_num; /* Points to the next block currently in timeout.*/
UINT32 last_timeout_num; /* Last node of the timeout list.*/
UINT32 last_known_time[2]; /* last known time.*/
} TLLM_ALLOC;
/*
void octapi_llm_alloc_build_structure(void *l, LLM_ALLOC ** ls);
*/
/**************************************** llm_alloc section **********************************************/
/**************************************** llm_list section **********************************************/
/* This section contains memory structures and functions used
to maintain a variable number of lists (FIFOs) that each
have a variable amount of items. A total amount of items
can be assigned through-out all the lists. Each item in
each list contains a UINT32 specified by the software using
the lists. Each used item in the list is accessible through
it's position in the list. */
typedef struct _LLM_LIST_HEAD
{
UINT32 list_length; /* Current number of items in the list.*/
/* 0xFFFFFFFF means that the list is not used.*/
UINT32 head_pointer; /* Number of the item in the item pool that is the first of this list.*/
/* 0xFFFFFFFF indicates end-of-list link.*/
UINT32 tail_pointer; /* Number of the item in the item pool that is the last of this list.*/
/* Item cache (pointer within the list of the last accessed item):*/
UINT32 cache_item_number; /* Number of the last accessed item in the list. 0xFFFFFFFF indicates invalid cache.*/
UINT32 cache_item_pointer; /* Number of the last accessed item in the item pool.*/
} LLM_LIST_HEAD;
typedef struct _LLM_LIST_ITEM
{
UINT32 forward_link; /* Number of the item in the item pool that is next in this list.*/
/* 0xFFFFFFFF indicates end-of-list link.*/
/* User item info (variable size)*/
UINT32 user_info[1];
} LLM_LIST_ITEM;
typedef struct _LLM_LIST
{
UINT32 user_info_bytes; /* In bytes, size of the user info in a single item.*/
UINT32 user_info_size; /* In bytes, size of the user info in a single item.*/
UINT32 item_size;
UINT32 head_alloc_size;
UINT32 total_items;
UINT32 assigned_items;
UINT32 total_lists;
UINT32 assigned_lists;
UINT32 next_empty_item; /* Contains a pointer to the next empty item in the*/
/* item pool.*/
/* Table of all the possible list heads:*/
LLM_LIST_HEAD * lh;
void * list_head_alloc; /* LLM_ALLOC structure used for list head allocation!*/
/* Table of the list items:*/
LLM_LIST_ITEM * li;
} LLM_LIST;
/**********************************************************************************/
/* These structures are are used by the Llm2 functions to creates lists of ordered
items based on a key given by the user when a new node is inserted in a list. */
typedef struct _LLM2_LIST_HEAD
{
UINT32 list_length; /* Current number of items in the list.*/
/* 0xFFFFFFFF means that the list is not used.*/
UINT32 head_pointer; /* Number of the item in the item pool that is the first of this list.*/
/* 0xFFFFFFFF indicates end-of-list link.*/
UINT32 tail_pointer; /* Number of the item in the item pool that is the last of this list.*/
} LLM2_LIST_HEAD;
typedef struct _LLM2_LIST_ITEM
{
UINT32 forward_link; /* Number of the item in the item pool that is next in this list.*/
/* 0xFFFFFFFF indicates end-of-list link.*/
UINT32 key; /* Key used to order the entries.*/
/* User item info (variable size)*/
UINT32 user_info[1];
} LLM2_LIST_ITEM;
typedef struct _LLM2_LIST
{
UINT32 user_info_bytes; /* In bytes, size of the user info in a single item.*/
UINT32 user_info_size; /* In bytes, size of the user info in a single item.*/
UINT32 item_size;
UINT32 head_alloc_size;
UINT32 total_items;
UINT32 assigned_items;
UINT32 total_lists;
UINT32 assigned_lists;
UINT32 next_empty_item; /* Contains a pointer to the next empty item in the*/
/* item pool.*/
/* Table of all the possible list heads:*/
LLM2_LIST_HEAD * lh;
void * list_head_alloc; /* LLM_ALLOC structure used for list head allocation!*/
/* Table of the list items:*/
LLM2_LIST_ITEM * li;
} LLM2_LIST;
/*void octapi_llm_list_build_structure(void *l, LLM_LIST ** ls);*/
LLM_LIST_ITEM * OctApiLlmListGetItemPointer( LLM_LIST * ls, UINT32 item_number );
LLM2_LIST_ITEM * OctApiLlm2ListGetItemPointer( LLM2_LIST * ls, UINT32 item_number );
UINT32 OctApiTllmCheckTimeoutList( TLLM_ALLOC *ls, UINT32 current_time[2] );
VOID * OctApiLlmMemCpy( VOID *f_pvDestination, const VOID * f_pvSource, UINT32 f_ulSize );
/**************************************** llm_list section **********************************************/
#endif /*__OCTAPI_LLMAN_PRIVATE_H__*/