dahdi-tools/xpp/oct612x/apilib/bt/octapi_bt0.c

1218 lines
36 KiB
C

/*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*\
File: octapi_bt0.c
Copyright (c) 2001-2007 Octasic Inc.
Description:
Library used to manage a binary tree of variable max size. Library is
made to use one block of contiguous memory to manage the tree.
This file is part of the Octasic OCT6100 GPL API . The OCT6100 GPL API is
free software; you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
The OCT6100 GPL API is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with the OCT6100 GPL API; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
$Octasic_Release: OCT612xAPI-01.00-PR49 $
$Octasic_Revision: 18 $
\*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*/
#include "apilib/octapi_bt0.h"
#include "octapi_bt0_private.h"
#if !SKIP_OctApiBt0GetSize
UINT32 OctApiBt0GetSize(UINT32 number_of_items,UINT32 key_size, UINT32 data_size, UINT32 * b_size)
{
if ((key_size % 4) != 0) return(OCTAPI_BT0_KEY_SIZE_NOT_MUTLIPLE_OF_UINT32);
if ((data_size % 4) != 0) return(OCTAPI_BT0_DATA_SIZE_NOT_MUTLIPLE_OF_UINT32);
*b_size = 0;
*b_size += sizeof(OCTAPI_BT0);
*b_size += sizeof(OCTAPI_BT0_NODE) * number_of_items;
*b_size += key_size * number_of_items;
*b_size += data_size * number_of_items;
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0Init
UINT32 OctApiBt0Init(void ** b,UINT32 number_of_items,UINT32 key_size, UINT32 data_size)
{
UINT32 i;
OCTAPI_BT0 * bb;
/* Check input parameters.*/
if ((key_size % 4) != 0) return(OCTAPI_BT0_KEY_SIZE_NOT_MUTLIPLE_OF_UINT32);
if ((data_size % 4) != 0) return(OCTAPI_BT0_DATA_SIZE_NOT_MUTLIPLE_OF_UINT32);
/* If b is not already allocated.*/
if (*b == NULL) return(OCTAPI_BT0_MALLOC_FAILED);
bb = (OCTAPI_BT0 *)(*b);
/* Initialize the tree to an empty one!*/
bb->root_link.node_number = 0xFFFFFFFF;
bb->root_link.depth = 0;
/* Initialize tree parameters.*/
bb->number_of_items = number_of_items;
bb->key_size = key_size / 4;
bb->data_size = data_size / 4;
/* Initialize the next free node pointer.*/
if (number_of_items != 0)
bb->next_free_node = 0;
else
bb->next_free_node = 0xFFFFFFFF;
/* Setup the arrays.*/
OctApiBt0CorrectPointers(bb);
/* Initialize the Nodes to unused!*/
for(i=0;i<number_of_items;i++)
{
bb->node[i].next_free_node = i + 1;
}
/* Last empty node points to invalid node.*/
bb->node[number_of_items-1].next_free_node = 0xFFFFFFFF;
bb->invalid_value = 0xFFFFFFFF;
bb->no_smaller_key = OCTAPI_BT0_NO_SMALLER_KEY;
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0CorrectPointers
void OctApiBt0CorrectPointers(OCTAPI_BT0 * bb)
{
bb->node = (OCTAPI_BT0_NODE *)(((BYTE *)bb) + sizeof(OCTAPI_BT0));
bb->key = (UINT32 *)(((BYTE *)bb->node) + (sizeof(OCTAPI_BT0_NODE) * bb->number_of_items));
bb->data = (UINT32 *)(((BYTE *)bb->key) + (sizeof(UINT32) * bb->number_of_items * bb->key_size));
}
#endif
#if !SKIP_OctApiBt0AddNode
UINT32 OctApiBt0AddNode(void * b,void * key,void ** data)
{
OCTAPI_BT0 * bb;
OCTAPI_BT0_NODE * new_node;
UINT32 * lkey;
UINT32 * nkey;
UINT32 i;
UINT32 new_node_number;
UINT32 result;
/* Load all!*/
bb = (OCTAPI_BT0 *)(b);
OctApiBt0CorrectPointers(bb);
/* Check that there is at least one block left.*/
if (bb->next_free_node == 0xFFFFFFFF) return(OCTAPI_BT0_NO_NODES_AVAILABLE);
/* Seize the node!*/
new_node_number = bb->next_free_node;
new_node = &(bb->node[new_node_number]);
bb->next_free_node = new_node->next_free_node;
/* Register in the key and the data.*/
lkey = ((UINT32 *)key);
/* Find the first UINT32 of the key.*/
nkey = &(bb->key[bb->key_size * new_node_number]);
/* Copy the key.*/
for(i=0;i<bb->key_size;i++)
nkey[i] = lkey[i];
/* Attempt to place the node. Only a "multiple hit" will cause an error.*/
result = OctApiBt0AddNode2(bb,&(bb->root_link), lkey, new_node_number);
if (result != GENERIC_OK)
{
/* This attempt failed. Refree the node!*/
bb->next_free_node = new_node_number;
/* Return the error code.*/
return(result);
}
/* Return the address of the data to the user.*/
if ( bb->data_size > 0 )
*data = (void *)(&(bb->data[bb->data_size * new_node_number]));
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0AddNode2
UINT32 OctApiBt0AddNode2(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 new_node_number)
{
UINT32 result;
if (link->node_number == 0xFFFFFFFF) /* We have an empty node. Here, we shall place the new node.*/
{
bb->node[new_node_number].l[0].node_number = 0xFFFFFFFF;
bb->node[new_node_number].l[0].depth = 0;
bb->node[new_node_number].l[1].node_number = 0xFFFFFFFF;
bb->node[new_node_number].l[1].depth = 0;
/* OCTAPI_BT0_LINK to parent!*/
link->node_number = new_node_number;
link->depth = 1; /* We are a leaf, last OCTAPI_BT0_LINK depth is 1.*/
return(GENERIC_OK);
}
else /* Current node is used, check for a match and a direction.*/
{
OCTAPI_BT0_NODE * this_node;
UINT32 compare;
/* Get a pointer to this node.*/
this_node = &(bb->node[link->node_number]);
/* Compare this node to the lkey.*/
compare = OctApiBt0KeyCompare(bb,link,lkey);
if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
{
result = OctApiBt0AddNode2(bb,&(this_node->l[0]), lkey, new_node_number);
if (result != GENERIC_OK) return(result);
}
else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
{
result = OctApiBt0AddNode2(bb,&(this_node->l[1]), lkey, new_node_number);
if (result != GENERIC_OK) return(result);
}
else
{
return(OCTAPI_BT0_KEY_ALREADY_IN_TREE);
}
/* Check if this node is unbalanced by 2. If so, rebalance it:*/
if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
this_node->l[1].depth > (this_node->l[0].depth + 1))
{
OctApiBt0Rebalance(bb,link);
}
/* Always update the OCTAPI_BT0_LINK depth before exiting.*/
OctApiBt0UpdateLinkDepth(bb,link);
return(GENERIC_OK);
}
}
#endif
#if !SKIP_OctApiBt0AddNode3
UINT32 OctApiBt0AddNode3(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 *p_new_node_number)
{
UINT32 result;
if (link->node_number == 0xFFFFFFFF) /* We have an empty node. Here, we shall place the new node.*/
{
if ( *p_new_node_number == 0xFFFFFFFF )
return(OCTAPI_BT0_NO_NODES_AVAILABLE);
bb->node[*p_new_node_number].l[0].node_number = 0xFFFFFFFF;
bb->node[*p_new_node_number].l[0].depth = 0;
bb->node[*p_new_node_number].l[1].node_number = 0xFFFFFFFF;
bb->node[*p_new_node_number].l[1].depth = 0;
/* OCTAPI_BT0_LINK to parent!*/
link->node_number = *p_new_node_number;
link->depth = 1; /* We are a leaf, last OCTAPI_BT0_LINK depth is 1.*/
return(GENERIC_OK);
}
else /* Current node is used, check for a match and a direction.*/
{
OCTAPI_BT0_NODE * this_node;
UINT32 compare;
/* Get a pointer to this node.*/
this_node = &(bb->node[link->node_number]);
/* Compare this node to the lkey.*/
compare = OctApiBt0KeyCompare(bb,link,lkey);
if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
{
result = OctApiBt0AddNode3(bb,&(this_node->l[0]), lkey, p_new_node_number);
if (result != GENERIC_OK) return(result);
}
else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
{
result = OctApiBt0AddNode3(bb,&(this_node->l[1]), lkey, p_new_node_number);
if (result != GENERIC_OK) return(result);
}
else
{
*p_new_node_number = link->node_number;
return(OCTAPI_BT0_KEY_ALREADY_IN_TREE);
}
/* Check if this node is unbalanced by 2. If so, rebalance it:*/
if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
this_node->l[1].depth > (this_node->l[0].depth + 1))
{
OctApiBt0Rebalance(bb,link);
}
/* Always update the OCTAPI_BT0_LINK depth before exiting.*/
OctApiBt0UpdateLinkDepth(bb,link);
return(GENERIC_OK);
}
}
#endif
/* state
0 -> first call to the function.
1 -> recursive call.*/
#if !SKIP_OctApiBt0AddNode4
UINT32 OctApiBt0AddNode4(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 *p_new_node_number, UINT32 *p_prev_node_number, UINT32 state )
{
UINT32 result;
UINT32 *nkey;
UINT32 *okey;
if (link->node_number == 0xFFFFFFFF) /* We have an empty node. Here, we shall place the new node.*/
{
bb->node[*p_new_node_number].l[0].node_number = 0xFFFFFFFF;
bb->node[*p_new_node_number].l[0].depth = 0;
bb->node[*p_new_node_number].l[1].node_number = 0xFFFFFFFF;
bb->node[*p_new_node_number].l[1].depth = 0;
/* OCTAPI_BT0_LINK to parent!*/
link->node_number = *p_new_node_number;
link->depth = 1; /* We are a leaf, last OCTAPI_BT0_LINK depth is 1.*/
if ( state == 0 )
*p_prev_node_number = 0xFFFFFFFF;
return(GENERIC_OK);
}
else /* Current node is used, check for a match and a direction.*/
{
OCTAPI_BT0_NODE * this_node;
UINT32 compare;
/* Get a pointer to this node.*/
this_node = &(bb->node[link->node_number]);
/* Compare this node to the lkey.*/
compare = OctApiBt0KeyCompare(bb,link,lkey);
if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
{
if ( state == 0 )
*p_prev_node_number = OCTAPI_BT0_NO_SMALLER_KEY;
if ( *p_prev_node_number != OCTAPI_BT0_NO_SMALLER_KEY )
{
/* Check if the key is the smallest one encountered yet.*/
okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
nkey = &(bb->key[bb->key_size * link->node_number]);
/* If the node is key smaller then the old small one, change the value.*/
if ( *nkey > *okey )
{
if ( *nkey < *lkey )
*p_prev_node_number = link->node_number;
}
}
result = OctApiBt0AddNode4(bb,&(this_node->l[0]), lkey, p_new_node_number, p_prev_node_number, 1);
if (result != GENERIC_OK) return(result);
}
else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
{
if ( state == 0 )
*p_prev_node_number = link->node_number;
else
{
if ( *p_prev_node_number == OCTAPI_BT0_NO_SMALLER_KEY )
*p_prev_node_number = link->node_number;
else
{
/* Check if the key is the smallest one encountered yet.*/
okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
nkey = &(bb->key[bb->key_size * link->node_number]);
/* If the node is key smaller then the old small one, change the value.*/
if ( *nkey > *okey )
{
if ( *nkey < *lkey )
*p_prev_node_number = link->node_number;
}
}
}
result = OctApiBt0AddNode4(bb,&(this_node->l[1]), lkey, p_new_node_number, p_prev_node_number, 1);
if (result != GENERIC_OK) return(result);
}
else
{
*p_new_node_number = link->node_number;
return(OCTAPI_BT0_KEY_ALREADY_IN_TREE);
}
/* Check if this node is unbalanced by 2. If so, rebalance it:*/
if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
this_node->l[1].depth > (this_node->l[0].depth + 1))
{
OctApiBt0Rebalance(bb,link);
}
/* Always update the OCTAPI_BT0_LINK depth before exiting.*/
OctApiBt0UpdateLinkDepth(bb,link);
return(GENERIC_OK);
}
}
#endif
#if !SKIP_OctApiBt0KeyCompare
UINT32 OctApiBt0KeyCompare(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link, UINT32 * lkey)
{
UINT32 * nkey;
UINT32 i;
/* Find the first UINT32 of the key.*/
nkey = &(bb->key[bb->key_size * link->node_number]);
for(i=0;i<bb->key_size;i++)
{
if (lkey[i] < nkey[i])
return(OCTAPI_BT0_LKEY_SMALLER);
else if (lkey[i] > nkey[i])
return(OCTAPI_BT0_LKEY_LARGER);
}
return(OCTAPI_BT0_LKEY_EQUAL);
}
#endif
#if !SKIP_OctApiBt0UpdateLinkDepth
void OctApiBt0UpdateLinkDepth(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link)
{
OCTAPI_BT0_NODE * this_node;
/* Get a pointer to this node.*/
this_node = &(bb->node[link->node_number]);
if (this_node->l[0].depth > this_node->l[1].depth)
link->depth = this_node->l[0].depth + 1;
else
link->depth = this_node->l[1].depth + 1;
}
#endif
#if !SKIP_OctApiBt0Rebalance
void OctApiBt0Rebalance(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * root_link)
{
if (bb->node[root_link->node_number].l[0].depth > (bb->node[root_link->node_number].l[1].depth + 1)) /* Heavy to the left.*/
{
/* Check if the right child of the heavy child node is causing a problem.*/
/* If so, do a left rotate in order to make the left most child the longer one.*/
{
OCTAPI_BT0_LINK * heavy_link;
heavy_link = &(bb->node[root_link->node_number].l[0]);
if (bb->node[heavy_link->node_number].l[1].depth > bb->node[heavy_link->node_number].l[0].depth)
{
OctApiBt0ExternalHeavy(bb,heavy_link);
}
}
/* Ready to do super rotation!*/
{
OCTAPI_BT0_LINK init_root_link;
OCTAPI_BT0_LINK init_heavy_link;
OCTAPI_BT0_LINK init_leaf_tree[3];
/* Save pertinent initial OCTAPI_BT0_LINK information.*/
init_root_link = *root_link;
init_heavy_link = bb->node[root_link->node_number].l[0];
init_leaf_tree[2] = bb->node[root_link->node_number].l[1];
init_leaf_tree[0] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[0];
init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[1];
/* Restructure the tree.*/
*root_link = init_heavy_link;
bb->node[init_heavy_link.node_number].l[1] = init_root_link;
bb->node[init_root_link.node_number].l[0] = init_leaf_tree[1];
/* Reconstruct the depth of the branches.*/
OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[1]));
OctApiBt0UpdateLinkDepth(bb,root_link);
}
}
else if (bb->node[root_link->node_number].l[1].depth > (bb->node[root_link->node_number].l[0].depth + 1)) /* Heavy to the right.*/
{
/* Check if the right child of the heavy child node is causing a problem.*/
/* If so, do a left rotate in order to make the left most child the longer one.*/
{
OCTAPI_BT0_LINK * heavy_link;
heavy_link = &(bb->node[root_link->node_number].l[1]);
if (bb->node[heavy_link->node_number].l[0].depth > bb->node[heavy_link->node_number].l[1].depth)
{
OctApiBt0ExternalHeavy(bb,heavy_link);
}
}
/* Ready to do super rotation!*/
{
OCTAPI_BT0_LINK init_root_link;
OCTAPI_BT0_LINK init_heavy_link;
OCTAPI_BT0_LINK init_leaf_tree[3];
/* Save pertinent initial OCTAPI_BT0_LINK information.*/
init_root_link = *root_link;
init_heavy_link = bb->node[root_link->node_number].l[1];
init_leaf_tree[2] = bb->node[root_link->node_number].l[0];
init_leaf_tree[0] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[1];
init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[0];
/* Restructure the tree.*/
*root_link = init_heavy_link;
bb->node[init_heavy_link.node_number].l[0] = init_root_link;
bb->node[init_root_link.node_number].l[1] = init_leaf_tree[1];
/* Reconstruct the depth of the branches.*/
OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[0]));
OctApiBt0UpdateLinkDepth(bb,root_link);
}
}
}
#endif
/* This function does a rotation towards the outside of the tree*/
/* in order to keep the heavy branches towards the outside.*/
#if !SKIP_OctApiBt0ExternalHeavy
void OctApiBt0ExternalHeavy(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * root_link)
{
if (bb->node[root_link->node_number].l[1].depth > bb->node[root_link->node_number].l[0].depth) /* Exterior of tree is towards the left.*/
{
OCTAPI_BT0_LINK init_root_link;
OCTAPI_BT0_LINK init_heavy_link;
OCTAPI_BT0_LINK init_leaf_tree[3];
/* Save pertinent initial OCTAPI_BT0_LINK information.*/
init_root_link = *root_link;
init_leaf_tree[0] = bb->node[root_link->node_number].l[0];
init_heavy_link = bb->node[root_link->node_number].l[1];
init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[0];
init_leaf_tree[2] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[1];
/* Restructure the tree.*/
*root_link = init_heavy_link;
bb->node[init_heavy_link.node_number].l[0] = init_root_link;
bb->node[init_root_link.node_number].l[1] = init_leaf_tree[1];
/* Reconstruct the depth of the branches.*/
OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[0]));
OctApiBt0UpdateLinkDepth(bb,root_link);
}
else if (bb->node[root_link->node_number].l[0].depth > bb->node[root_link->node_number].l[1].depth) /* Exterior of tree is towards the right.*/
{
OCTAPI_BT0_LINK init_root_link;
OCTAPI_BT0_LINK init_heavy_link;
OCTAPI_BT0_LINK init_leaf_tree[3];
/* Save pertinent initial OCTAPI_BT0_LINK information.*/
init_root_link = *root_link;
init_leaf_tree[0] = bb->node[root_link->node_number].l[1];
init_heavy_link = bb->node[root_link->node_number].l[0];
init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[1];
init_leaf_tree[2] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[0];
/* Restructure the tree.*/
*root_link = init_heavy_link;
bb->node[init_heavy_link.node_number].l[1] = init_root_link;
bb->node[init_root_link.node_number].l[0] = init_leaf_tree[1];
/* Reconstruct the depth of the branches.*/
OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[1]));
OctApiBt0UpdateLinkDepth(bb,root_link);
}
}
#endif
/* State:*/
/* 0 = seeking node to be removed.*/
/* 1 = node found, left branch taken.*/
/* 2 = node found, right branch taken.*/
#if !SKIP_OctApiBt0RemoveNode2
UINT32 OctApiBt0RemoveNode2(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link, UINT32 * lkey, OCTAPI_BT0_LINK * link_to_removed_node, UINT32 state, OCTAPI_BT0_LINK * volatile_grandparent_link)
{
UINT32 result;
OCTAPI_BT0_NODE * this_node;
/* Get a pointer to this node.*/
this_node = &(bb->node[link->node_number]);
if (state == 0)
{
if (link->node_number == 0xFFFFFFFF) /* We have an empty node. The node we were looking for does not exist.*/
{
return(OCTAPI_BT0_KEY_NOT_IN_TREE);
}
else /* Current node is used, check for a match and a direction.*/
{
UINT32 compare;
/* Compare this node to the lkey.*/
compare = OctApiBt0KeyCompare(bb,link,lkey);
if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
{
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, 0, NULL);
if (result != GENERIC_OK) return(result);
}
else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
{
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, 0, NULL);
if (result != GENERIC_OK) return(result);
}
else
{
link_to_removed_node = link;
/* Keep on going down to find a replacement node.*/
if (bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF)
{
/* Doe! No tree left! WHAT TO DO? */
/* Just delete the current node. That's it.*/
/* Release the current node (restore free node link-list)*/
bb->node[link->node_number].next_free_node = bb->next_free_node;
bb->next_free_node = link->node_number;
link->node_number = 0xFFFFFFFF;
link->depth = 0;
return(GENERIC_OK);
}
else if (bb->node[link->node_number].l[0].node_number != 0xFFFFFFFF) /* Left node is present. Go left, then permanently right.*/
{
OCTAPI_BT0_NODE * removed_node_pnt;
removed_node_pnt = &(bb->node[link->node_number]);
result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[0]), lkey, link_to_removed_node, 1, link);
if (result != GENERIC_OK) return(result);
/* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
/* but is about to be discarded! Save it quickly!*/
/* bb->node[link->node_number].l[0] = removed_node_pnt->l[0];*/
}
else /* Right node is present. Go right, then permanently left.*/
{
OCTAPI_BT0_NODE * removed_node_pnt;
removed_node_pnt = &(bb->node[link->node_number]);
result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[1]), lkey, link_to_removed_node, 2, link);
if (result != GENERIC_OK) return(result);
/* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
/* but is about to be discarded! Save it quickly!*/
/* bb->node[link->node_number].l[1] = removed_node_pnt->l[1];*/
}
}
}
}
else
{
/* Left side, Right-most node found! OR*/
/* Right side, Left-most node found!*/
if ((state == 1 && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF) ||
(state == 2 && bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF))
{
OCTAPI_BT0_LINK init_chosen_link;
/* Release the current node (restore free node link-list)*/
bb->node[link_to_removed_node->node_number].next_free_node = bb->next_free_node;
bb->next_free_node = link_to_removed_node->node_number;
/* Save the link to the chosen node, because it is about to be deleted.*/
init_chosen_link = *link;
/* Remove this node, and allow the tree to go on:*/
{
OCTAPI_BT0_LINK init_child_link[2];
init_child_link[0] = bb->node[link->node_number].l[0];
init_child_link[1] = bb->node[link->node_number].l[1];
if (state == 1)
*link = init_child_link[0];
else
*link = init_child_link[1];
}
/* Replace the removed node by this node.*/
{
OCTAPI_BT0_LINK init_removed_child_link[2];
init_removed_child_link[0] = bb->node[link_to_removed_node->node_number].l[0];
init_removed_child_link[1] = bb->node[link_to_removed_node->node_number].l[1];
*link_to_removed_node = init_chosen_link;
bb->node[init_chosen_link.node_number].l[0] = init_removed_child_link[0];
bb->node[init_chosen_link.node_number].l[1] = init_removed_child_link[1];
}
return(GENERIC_OK);
}
else
{
/* Keep on going, we have not found the center most node yet!*/
if (state == 1)
{
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, state, NULL);
if (result != GENERIC_OK) return(result);
/* Refresh the link if our link is volatile.*/
if (volatile_grandparent_link != NULL)
{
link = &(bb->node[volatile_grandparent_link->node_number].l[0]);
}
}
else
{
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, state, NULL);
if (result != GENERIC_OK) return(result);
/* Refresh the link if our link is volatile.*/
if (volatile_grandparent_link != NULL)
{
link = &(bb->node[volatile_grandparent_link->node_number].l[1]);
}
}
}
}
/* We may have messed up the tree. So patch it!*/
/* Check if this node is unbalanced by 2. If so, rebalance it:*/
if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
this_node->l[1].depth > (this_node->l[0].depth + 1))
{
OctApiBt0Rebalance(bb,link);
}
/* Always update the OCTAPI_BT0_LINK depth before exiting.*/
OctApiBt0UpdateLinkDepth(bb,link);
return(GENERIC_OK);
}
#endif
/* State:*/
/* 0 = seeking node to be removed.*/
/* 1 = node found, left branch taken.*/
/* 2 = node found, right branch taken.*/
#if !SKIP_OctApiBt0RemoveNode3
UINT32 OctApiBt0RemoveNode3(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link, UINT32 * lkey, OCTAPI_BT0_LINK * link_to_removed_node, UINT32 state, OCTAPI_BT0_LINK * volatile_grandparent_link, UINT32 *p_prev_node_number )
{
UINT32 result;
UINT32 *nkey;
UINT32 *okey;
OCTAPI_BT0_NODE * this_node;
/* Get a pointer to this node.*/
this_node = &(bb->node[link->node_number]);
if (state == 0)
{
if (link->node_number == 0xFFFFFFFF) /* We have an empty node. The node we were looking for does not exist.*/
{
return(OCTAPI_BT0_KEY_NOT_IN_TREE);
}
else /* Current node is used, check for a match and a direction.*/
{
UINT32 compare;
/* Compare this node to the lkey.*/
compare = OctApiBt0KeyCompare(bb,link,lkey);
if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
{
/* Check if the key is the biggest one encountered yet.*/
okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
nkey = &(bb->key[bb->key_size * link->node_number]);
/* If the node is key bigger then the old one, change the value.*/
if ( *nkey > *okey )
{
if ( *nkey < *lkey )
*p_prev_node_number = link->node_number;
}
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, 0, NULL);
if (result != GENERIC_OK) return(result);
}
else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
{
/* Check if the key is the biggest one encountered yet.*/
okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
nkey = &(bb->key[bb->key_size * link->node_number]);
/* If the node is key bigger then the old one, change the value.*/
if ( *nkey > *okey )
{
if ( *nkey < *lkey )
*p_prev_node_number = link->node_number;
}
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, 0, NULL);
if (result != GENERIC_OK) return(result);
}
else
{
link_to_removed_node = link;
/* Keep on going down to find a replacement node.*/
if (bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF)
{
/* Doe! No tree left! WHAT TO DO? */
/* Just delete the current node. That's it.*/
/* Release the current node (restore free node link-list)*/
bb->node[link->node_number].next_free_node = bb->next_free_node;
bb->next_free_node = link->node_number;
link->node_number = 0xFFFFFFFF;
link->depth = 0;
return(GENERIC_OK);
}
else if (bb->node[link->node_number].l[0].node_number != 0xFFFFFFFF) /* Left node is present. Go left, then permanently right.*/
{
OCTAPI_BT0_NODE * removed_node_pnt;
removed_node_pnt = &(bb->node[link->node_number]);
result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[0]), lkey, link_to_removed_node, 1, link);
if (result != GENERIC_OK) return(result);
/* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
/* but is about to be discarded! Save it quickly!*/
/* bb->node[link->node_number].l[0] = removed_node_pnt->l[0];*/
}
else /* Right node is present. Go right, then permanently left.*/
{
OCTAPI_BT0_NODE * removed_node_pnt;
removed_node_pnt = &(bb->node[link->node_number]);
result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[1]), lkey, link_to_removed_node, 2, link);
if (result != GENERIC_OK) return(result);
/* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
/* but is about to be discarded! Save it quickly!*/
/* bb->node[link->node_number].l[1] = removed_node_pnt->l[1];*/
}
}
}
}
else
{
/* Check if the key is the biggest one encountered yet.*/
okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
nkey = &(bb->key[bb->key_size * link->node_number]);
/* If the node is key bigger then the old one, change the value.*/
if ( *nkey > *okey )
{
if ( *nkey < *lkey )
*p_prev_node_number = link->node_number;
}
/* Left side, Right-most node found! OR*/
/* Right side, Left-most node found!*/
if ((state == 1 && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF) ||
(state == 2 && bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF))
{
OCTAPI_BT0_LINK init_chosen_link;
/* Release the current node (restore free node link-list)*/
bb->node[link_to_removed_node->node_number].next_free_node = bb->next_free_node;
bb->next_free_node = link_to_removed_node->node_number;
/* Save the link to the chosen node, because it is about to be deleted.*/
init_chosen_link = *link;
/* Remove this node, and allow the tree to go on:*/
{
OCTAPI_BT0_LINK init_child_link[2];
init_child_link[0] = bb->node[link->node_number].l[0];
init_child_link[1] = bb->node[link->node_number].l[1];
if (state == 1)
*link = init_child_link[0];
else
*link = init_child_link[1];
}
/* Replace the removed node by this node.*/
{
OCTAPI_BT0_LINK init_removed_child_link[2];
init_removed_child_link[0] = bb->node[link_to_removed_node->node_number].l[0];
init_removed_child_link[1] = bb->node[link_to_removed_node->node_number].l[1];
*link_to_removed_node = init_chosen_link;
bb->node[init_chosen_link.node_number].l[0] = init_removed_child_link[0];
bb->node[init_chosen_link.node_number].l[1] = init_removed_child_link[1];
}
return(GENERIC_OK);
}
else
{
/* Keep on going, we have not found the center most node yet!*/
if (state == 1)
{
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, state, NULL);
if (result != GENERIC_OK) return(result);
/* Refresh the link if our link is volatile.*/
if (volatile_grandparent_link != NULL)
{
link = &(bb->node[volatile_grandparent_link->node_number].l[0]);
}
}
else
{
result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, state, NULL);
if (result != GENERIC_OK) return(result);
/* Refresh the link if our link is volatile.*/
if (volatile_grandparent_link != NULL)
{
link = &(bb->node[volatile_grandparent_link->node_number].l[1]);
}
}
}
}
/* We may have messed up the tree. So patch it!*/
/* Check if this node is unbalanced by 2. If so, rebalance it:*/
if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
this_node->l[1].depth > (this_node->l[0].depth + 1))
{
OctApiBt0Rebalance(bb,link);
}
/* Always update the OCTAPI_BT0_LINK depth before exiting.*/
OctApiBt0UpdateLinkDepth(bb,link);
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0RemoveNode
UINT32 OctApiBt0RemoveNode(void * b,void * key)
{
OCTAPI_BT0 * bb;
UINT32 result;
UINT32 * lkey;
/* Load all!*/
bb = (OCTAPI_BT0 *)(b);
OctApiBt0CorrectPointers(bb);
/* Register in the key and the data.*/
lkey = ((UINT32 *)key);
/* Attempt to remove the node. Only a "no hit" will cause an error.*/
result = OctApiBt0RemoveNode2(bb,&(bb->root_link), lkey, NULL, 0, NULL);
if (result != GENERIC_OK) return(result);
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0QueryNode2
UINT32 OctApiBt0QueryNode2(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 * node_number)
{
UINT32 result;
if (link->node_number == 0xFFFFFFFF) /* We have an empty node. The node we were looking for does not exist.*/
{
return(OCTAPI_BT0_KEY_NOT_IN_TREE);
}
else /* Current node is used, check for a match and a direction.*/
{
UINT32 compare;
/* Compare this node to the lkey.*/
compare = OctApiBt0KeyCompare(bb,link,lkey);
if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
{
result = OctApiBt0QueryNode2(bb,&(bb->node[link->node_number].l[0]), lkey, node_number);
if (result != GENERIC_OK) return(result);
}
else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
{
result = OctApiBt0QueryNode2(bb,&(bb->node[link->node_number].l[1]), lkey, node_number);
if (result != GENERIC_OK) return(result);
}
else
{
/* A match!*/
*node_number = link->node_number;
}
}
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0QueryNode
UINT32 OctApiBt0QueryNode(void * b,void * key,void ** data)
{
OCTAPI_BT0 * bb;
UINT32 node_number;
UINT32 result;
UINT32 * lkey;
/* Load all!*/
bb = (OCTAPI_BT0 *)(b);
OctApiBt0CorrectPointers(bb);
/* Register in the key and the data.*/
lkey = ((UINT32 *)key);
/* Get the node number.*/
result = OctApiBt0QueryNode2(bb,&(bb->root_link),lkey,&node_number);
if (result != GENERIC_OK) return(result);
/* Return the address of the data to the user.*/
if ( bb->data_size > 0 )
*data = (void *)(&(bb->data[bb->data_size * node_number]));
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0GetFirstNode
UINT32 OctApiBt0GetFirstNode(void * b,void ** key, void ** data)
{
OCTAPI_BT0 * bb;
OCTAPI_BT0_NODE * node;
UINT32 node_number;
UINT32 * lkey;
/* Load all!*/
bb = (OCTAPI_BT0 *)(b);
OctApiBt0CorrectPointers(bb);
/* Register in the key and the data.*/
lkey = ((UINT32 *)key);
/* Check if there are any keys present in the tree. */
if (bb->root_link.node_number == 0xFFFFFFFF) return OCTAPI_BT0_NO_NODES_AVAILABLE;
node_number = bb->root_link.node_number;
node = &bb->node[node_number];
/* Make our way down to the left-most node. */
while (node->l[0].node_number != 0xFFFFFFFF)
{
node_number = node->l[0].node_number;
node = &bb->node[node_number];
}
/* Return the address of the data to the user.*/
if ( bb->key_size > 0 )
*key = (void *)(&(bb->key[bb->key_size * node_number]));
if ( bb->data_size > 0 )
*data = (void *)(&(bb->data[bb->data_size * node_number]));
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0FindOrAddNode
UINT32 OctApiBt0FindOrAddNode(void * b,void * key,void ** data, UINT32 *fnct_result)
{
OCTAPI_BT0 * bb;
OCTAPI_BT0_NODE * new_node;
UINT32 * lkey;
UINT32 * nkey;
UINT32 i;
UINT32 new_node_number;
UINT32 temp_node_number = 0;
UINT32 result;
UINT32 tree_already_full = FALSE;
/* Load all!*/
bb = (OCTAPI_BT0 *)(b);
OctApiBt0CorrectPointers(bb);
/* Seize the node!*/
new_node_number = bb->next_free_node;
/* Register in the key and the data.*/
lkey = ((UINT32 *)key);
/* Check that there is at least one block left.*/
if (bb->next_free_node != 0xFFFFFFFF)
{
temp_node_number = new_node_number;
new_node = &(bb->node[new_node_number]);
bb->next_free_node = new_node->next_free_node;
/* Find the first UINT32 of the key.*/
nkey = &(bb->key[bb->key_size * new_node_number]);
/* Copy the key.*/
for(i=0;i<bb->key_size;i++)
nkey[i] = lkey[i];
}
else
tree_already_full = TRUE; /* Signal that the tree was already full when the function was called.*/
/* Attempt to place the node. Only a "multiple hit" will cause an error.*/
result = OctApiBt0AddNode3(bb,&(bb->root_link), lkey, &new_node_number);
switch( result )
{
case GENERIC_OK:
*fnct_result = OCTAPI0_BT0_NODE_ADDDED;
break;
case OCTAPI_BT0_KEY_ALREADY_IN_TREE:
*fnct_result = OCTAPI0_BT0_NODE_FOUND;
/* This attempt did not add a new node. Refree the node!*/
if ( tree_already_full == FALSE )
bb->next_free_node = temp_node_number;
result = GENERIC_OK;
break;
default:
break;
}
if (result != GENERIC_OK)
{
/* This attempt failed. Refree the node!*/
if ( tree_already_full == FALSE )
bb->next_free_node = new_node_number;
/* Return the error code.*/
return(result);
}
/* Return the address of the data to the user.*/
if ( bb->data_size > 0 )
*data = (void *)(&(bb->data[bb->data_size * new_node_number]));
return(GENERIC_OK);
}
#endif
#if !SKIP_OctApiBt0AddNodeReportPrevNodeData
UINT32 OctApiBt0AddNodeReportPrevNodeData(void * b,void * key,void ** data, void ** prev_data, PUINT32 fnct_result )
{
OCTAPI_BT0 * bb;
OCTAPI_BT0_NODE * new_node;
UINT32 * lkey;
UINT32 * nkey;
UINT32 i;
UINT32 new_node_number;
UINT32 temp_node_number;
UINT32 prev_node_number;
UINT32 result;
/* Load all!*/
bb = (OCTAPI_BT0 *)(b);
OctApiBt0CorrectPointers(bb);
/* Check that there is at least one block left.*/
if (bb->next_free_node == 0xFFFFFFFF) return(OCTAPI_BT0_NO_NODES_AVAILABLE);
/* Seize the node!*/
new_node_number = bb->next_free_node;
temp_node_number = new_node_number;
new_node = &(bb->node[new_node_number]);
bb->next_free_node = new_node->next_free_node;
/* Set the previous node value */
prev_node_number = 0xFFFFFFFF;
/* Register in the key and the data.*/
lkey = ((UINT32 *)key);
/* Find the first UINT32 of the key.*/
nkey = &(bb->key[bb->key_size * new_node_number]);
/* Copy the key.*/
for(i=0;i<bb->key_size;i++)
nkey[i] = lkey[i];
/* Attempt to place the node. Only a "multiple hit" will cause an error.*/
result = OctApiBt0AddNode4(bb,&(bb->root_link), lkey, &new_node_number, &prev_node_number, 0);
switch( result )
{
case GENERIC_OK:
*fnct_result = OCTAPI0_BT0_NODE_ADDDED;
break;
case OCTAPI_BT0_KEY_ALREADY_IN_TREE:
*fnct_result = OCTAPI0_BT0_NODE_FOUND;
/* This attempt did not add a new node. Refree the node!*/
bb->next_free_node = temp_node_number;
result = GENERIC_OK;
break;
default:
break;
}
if (result != GENERIC_OK)
{
/* This attempt failed. Refree the node!*/
bb->next_free_node = new_node_number;
/* Return the error code.*/
return(result);
}
/* Return the address of the data to the user.*/
if ( bb->data_size > 0 )
*data = (void *)(&(bb->data[bb->data_size * new_node_number]));
if ( bb->data_size > 0 )
{
if ( (prev_node_number != 0xFFFFFFFF) &&
(prev_node_number != OCTAPI_BT0_NO_SMALLER_KEY) &&
(*fnct_result == OCTAPI0_BT0_NODE_ADDDED))
*prev_data = ( void* )(&(bb->data[bb->data_size * prev_node_number]));
else if ( prev_node_number == 0xFFFFFFFF )
*prev_data = ( void* )(&bb->invalid_value);
else if ( prev_node_number == OCTAPI_BT0_NO_SMALLER_KEY )
*prev_data = ( void* )(&bb->no_smaller_key);
}
return(GENERIC_OK);
}
#endif